My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Battle Ram Baby Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Musketeer Battle Ram Baby Dragon
Zap
Bats Battle Ram Bandit
Barbarian Barrel
Musketeer Battle Ram Bandit
The Log
Musketeer Battle Ram Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Battle Ram Baby Dragon P.E.K.K.A Bandit
Fireball
Musketeer Battle Ram Baby Dragon Bandit
Poison
Bats Musketeer
Lightning
Musketeer Battle Ram Baby Dragon Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Bandit Musketeer Battle Ram Baby Dragon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Bandit Musketeer

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Barbarian Barrel Baby Dragon P.E.K.K.A Bandit
Musketeer
Battle Ram Barbarian Barrel Baby Dragon P.E.K.K.A Bandit
Battle Ram
Poison Bandit Bats Musketeer Barbarian Barrel Baby Dragon P.E.K.K.A
Barbarian Barrel
Bats Musketeer Battle Ram Baby Dragon P.E.K.K.A Bandit
Baby Dragon
Bats Musketeer Battle Ram Barbarian Barrel Poison P.E.K.K.A Bandit
Poison
Battle Ram P.E.K.K.A Baby Dragon
P.E.K.K.A
Poison Bats Musketeer Battle Ram Barbarian Barrel Baby Dragon
Bandit
Battle Ram Bats Musketeer Barbarian Barrel Baby Dragon

Defense Synergies 0 15

Bats
Musketeer Barbarian Barrel Baby Dragon P.E.K.K.A Bandit
Musketeer
Bats Barbarian Barrel Baby Dragon P.E.K.K.A Bandit
Battle Ram
Barbarian Barrel
Bats Musketeer Baby Dragon Poison P.E.K.K.A Bandit
Baby Dragon
Bats Musketeer Barbarian Barrel P.E.K.K.A Bandit
Poison
Barbarian Barrel
P.E.K.K.A
Bats Musketeer Barbarian Barrel Baby Dragon
Bandit
Bats Musketeer Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Barbarian Barrel Baby Dragon
P.E.K.K.A Bats Musketeer Bandit
P.E.K.K.A Bats Musketeer Bandit
P.E.K.K.A Bats Musketeer Bandit
Barbarian Barrel Poison P.E.K.K.A
Barbarian Barrel Bats Musketeer Baby Dragon Bandit
Bats Musketeer Baby Dragon Poison
Musketeer Barbarian Barrel Baby Dragon Poison P.E.K.K.A Bandit
P.E.K.K.A Musketeer
Musketeer Barbarian Barrel Bandit
Bats Poison Musketeer Barbarian Barrel Baby Dragon Bandit
Musketeer Bats Baby Dragon Poison
P.E.K.K.A Bats Musketeer Bandit
Bats Barbarian Barrel Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Bats Musketeer Poison P.E.K.K.A
Bats Musketeer Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Poison Bats Musketeer Bandit
P.E.K.K.A Musketeer
Bats Musketeer Barbarian Barrel Baby Dragon Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Bandit
Poison Bandit Musketeer Barbarian Barrel Baby Dragon
P.E.K.K.A Bandit Bats Musketeer
P.E.K.K.A Bats Musketeer Barbarian Barrel Bandit
P.E.K.K.A Musketeer Bandit
Poison Bats Musketeer Baby Dragon
P.E.K.K.A Bats Musketeer Bandit
P.E.K.K.A
P.E.K.K.A Bats Barbarian Barrel Baby Dragon Poison Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Poison
P.E.K.K.A Bandit
Musketeer Baby Dragon
Bats Musketeer Barbarian Barrel Baby Dragon Poison P.E.K.K.A
Bats Poison Musketeer Barbarian Barrel Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Barbarian Barrel Baby Dragon Bandit
Poison Musketeer Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Poison Bandit
Musketeer Barbarian Barrel Poison
Poison Barbarian Barrel Baby Dragon
Poison Bats Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon
Poison Bandit
Bats Musketeer Poison
Poison Musketeer Barbarian Barrel Bandit
Poison Musketeer Baby Dragon
Poison Musketeer Barbarian Barrel Baby Dragon Bandit
Musketeer Barbarian Barrel Baby Dragon Poison Bandit
Musketeer Barbarian Barrel Baby Dragon Poison
Musketeer Barbarian Barrel Baby Dragon Poison Bandit
Musketeer Barbarian Barrel Baby Dragon Poison Bandit
Barbarian Barrel Poison
Bats
Musketeer Barbarian Barrel Baby Dragon Poison Bandit
Barbarian Barrel Baby Dragon Poison
Musketeer Baby Dragon Poison
Poison
Musketeer
Musketeer Barbarian Barrel Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon
Poison Musketeer Barbarian Barrel Baby Dragon Bandit
Musketeer Baby Dragon Poison Bandit
Poison Musketeer Barbarian Barrel Baby Dragon Bandit
Poison Bats Musketeer Baby Dragon
Bats Musketeer Poison
Poison Musketeer Bandit
Poison
P.E.K.K.A
Poison
Bats Musketeer Barbarian Barrel Bandit
Poison Musketeer Baby Dragon
Barbarian Barrel
Poison Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Poison
Musketeer P.E.K.K.A
Bats Musketeer Baby Dragon Poison
Bats Musketeer Poison
Poison Musketeer Barbarian Barrel Baby Dragon Bandit

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