My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Rascals Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Miner Bandit
Giant Snowball
Bats Archers Miner
Zap
Bats Archers Bandit
Barbarian Barrel
Archers Rascals Bandit Electro Wizard
The Log
Archers Rascals Bandit
Earthquake
Archers
Arrows
Bats Archers Rascals
Royal Delivery
Bats Archers Rascals Miner Bandit Electro Wizard
Fireball
Archers Rascals Bandit Electro Wizard
Poison
Bats Archers Rascals Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Miner Bandit Electro Wizard Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Miner

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Rascals Bandit
Zap
Miner Electro Wizard Bats Archers Bandit Mega Knight
Archers
Zap Miner Bandit Mega Knight
Rascals
Bats Miner Bandit Electro Wizard
Miner
Bats Zap Archers Rascals Bandit Electro Wizard Mega Knight
Bandit
Bats Zap Archers Rascals Miner Electro Wizard Mega Knight
Electro Wizard
Zap Rascals Miner Bandit Mega Knight
Mega Knight
Bats Zap Archers Miner Bandit Electro Wizard

Defense Synergies 2 17

Bats
Zap Rascals Bandit Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Archers Rascals Miner Bandit
Archers
Zap Rascals Bandit Electro Wizard Mega Knight
Rascals
Bats Zap Archers
Miner
Zap Mega Knight
Bandit
Bats Zap Archers Electro Wizard Mega Knight
Electro Wizard
Zap Bats Archers Bandit Mega Knight
Mega Knight
Zap Bats Archers Miner Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Bats Zap Rascals Bandit Electro Wizard Mega Knight
Mega Knight Bats Archers Rascals Bandit Electro Wizard
Bats Rascals Bandit Electro Wizard Mega Knight
Mega Knight
Bats Zap Archers Rascals Bandit Electro Wizard Mega Knight
Bats Electro Wizard Zap Archers Rascals
Zap Rascals Bandit Electro Wizard Mega Knight
Rascals
Archers Rascals Miner Bandit Electro Wizard Mega Knight
Bats Archers Electro Wizard Zap Rascals Bandit Mega Knight
Bats Zap Archers Rascals Electro Wizard
Mega Knight Bats Zap Rascals Bandit Electro Wizard
Mega Knight Bats Zap Rascals Electro Wizard
Rascals Bandit Electro Wizard Mega Knight
Zap Rascals Bandit Electro Wizard Mega Knight
Mega Knight Bats Rascals Electro Wizard
Mega Knight Bats Zap Archers Rascals Bandit Electro Wizard
Zap Bats Archers Rascals Bandit Electro Wizard Mega Knight
Electro Wizard
Rascals Mega Knight Bats Archers Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Zap Archers Bandit Electro Wizard
Bandit Electro Wizard Zap Archers Miner Mega Knight
Bandit Mega Knight Bats Zap Rascals Electro Wizard
Mega Knight Bats Zap Rascals Bandit Electro Wizard
Rascals Bandit Mega Knight
Bats Zap Archers Rascals Electro Wizard
Rascals Bats Archers Bandit Electro Wizard
Mega Knight Rascals
Zap Electro Wizard Mega Knight Bats Bandit
Mega Knight Bats Rascals
Mega Knight Zap Electro Wizard
Rascals Mega Knight Bandit
Archers Rascals Mega Knight
Rascals Electro Wizard Bats Zap Archers
Bats Mega Knight Zap Archers Rascals Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Bandit
Zap Miner Bandit Electro Wizard
Miner Bandit
Rascals
Zap Mega Knight
Bats Zap
Archers
Zap
Miner Zap Bandit
Bats Electro Wizard
Miner Zap Bandit Electro Wizard
Zap Archers
Miner Bandit
Bandit
Zap
Zap Bandit
Bandit Mega Knight
Bats
Zap Archers Bandit Electro Wizard Mega Knight
Zap Miner Mega Knight
Mega Knight
Zap
Zap Mega Knight
Miner Zap Bandit Electro Wizard
Zap Miner Bandit Mega Knight
Miner Zap Bandit
Bats Zap Archers Electro Wizard
Zap Electro Wizard Bats
Zap Miner Bandit Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Archers Bandit
Zap Archers Electro Wizard
Miner Rascals Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Bats Rascals Electro Wizard
Bats Zap Electro Wizard
Zap Miner Bandit Electro Wizard Mega Knight

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