My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Guards Lumberjack
Zap
Guards Bandit
Barbarian Barrel
Wizard Guards Bandit Electro Wizard Lumberjack
The Log
Guards Bandit Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Bandit Electro Wizard Lumberjack
Fireball
Wizard Bandit Electro Wizard Lumberjack
Poison
Wizard Guards Electro Wizard
Lightning
Ice Golem Wizard Bandit Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Guards Tornado Bandit Electro Wizard Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Guards Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Lumberjack Electro Wizard
Wizard
Tornado Bandit Lumberjack
Guards
The Log Bandit Lumberjack
Tornado
Wizard The Log
The Log
Guards Tornado Bandit Lumberjack
Bandit
Wizard Guards The Log Electro Wizard Lumberjack
Electro Wizard
Ice Golem Bandit Lumberjack
Lumberjack
Ice Golem Wizard Guards The Log Bandit Electro Wizard

Defense Synergies 1 23

Ice Golem
Wizard Guards Tornado The Log Bandit Electro Wizard Lumberjack
Wizard
Tornado Ice Golem Guards The Log Bandit Electro Wizard Lumberjack
Guards
Ice Golem Wizard The Log Electro Wizard Lumberjack
Tornado
Wizard Ice Golem The Log Electro Wizard
The Log
Ice Golem Wizard Guards Tornado Bandit Electro Wizard Lumberjack
Bandit
Ice Golem Wizard The Log Electro Wizard Lumberjack
Electro Wizard
Ice Golem Wizard Guards Tornado The Log Bandit Lumberjack
Lumberjack
Ice Golem Wizard Guards The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard The Log Electro Wizard
Lumberjack The Log Bandit Electro Wizard
Tornado Lumberjack Bandit Electro Wizard
Lumberjack Guards Bandit Electro Wizard
Tornado The Log Lumberjack
Tornado The Log Guards Bandit Electro Wizard Lumberjack
Tornado Electro Wizard Wizard
Ice Golem The Log Bandit Electro Wizard
Tornado Lumberjack
Guards Tornado Ice Golem Bandit Electro Wizard Lumberjack
Guards Electro Wizard Ice Golem Wizard Tornado The Log Bandit Lumberjack
Wizard Tornado Electro Wizard
Lumberjack Wizard Guards The Log Bandit Electro Wizard
Wizard Guards Tornado The Log Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Tornado The Log Bandit Electro Wizard Lumberjack
Wizard Tornado Electro Wizard Lumberjack
Wizard Guards Tornado The Log Bandit Electro Wizard Lumberjack
Wizard Tornado The Log Ice Golem Guards Bandit Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Wizard Guards The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Ice Golem Bandit Electro Wizard
Bandit Electro Wizard Ice Golem Wizard The Log Lumberjack
Guards Bandit Lumberjack Ice Golem The Log Electro Wizard
Guards Lumberjack Ice Golem Tornado The Log Bandit Electro Wizard
Guards Bandit Lumberjack
Wizard Ice Golem Tornado Electro Wizard
Guards Ice Golem Bandit Electro Wizard Lumberjack
Lumberjack
Electro Wizard Ice Golem Tornado The Log Bandit
Guards
Guards Lumberjack
Guards Tornado The Log Electro Wizard
Ice Golem Wizard Guards Bandit Lumberjack
Wizard
Guards Electro Wizard Ice Golem Tornado The Log Lumberjack
Ice Golem Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Guards The Log Bandit
Tornado The Log Bandit Electro Wizard
The Log Bandit
Ice Golem Guards The Log
Wizard The Log
Wizard Ice Golem Tornado
Wizard Tornado The Log
The Log Ice Golem Wizard Tornado
The Log Wizard Tornado Bandit
Guards Tornado Electro Wizard Lumberjack
Wizard Tornado The Log Bandit Electro Wizard
Wizard Tornado
Ice Golem The Log Bandit
Bandit
Ice Golem The Log
Wizard The Log Bandit
Wizard The Log Bandit
Tornado
Wizard The Log Bandit Electro Wizard
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Ice Golem Tornado The Log Wizard
The Log Wizard Tornado Bandit Electro Wizard
Wizard Tornado The Log Bandit
Tornado The Log Bandit
Ice Golem Wizard Tornado Electro Wizard
Electro Wizard Wizard Guards
Wizard The Log Bandit
Electro Wizard
Wizard The Log
Electro Wizard Guards Bandit
Wizard Tornado Electro Wizard
The Log
Wizard Electro Wizard Lumberjack
The Log Ice Golem Wizard
Tornado
Guards Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Bandit Electro Wizard

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