My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Battle Ram P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards Bandit
Giant Snowball
Bats Mega Minion Battle Ram Guards Lumberjack
Zap
Bats Battle Ram Guards Bandit
Barbarian Barrel
Battle Ram Guards Bandit Lumberjack
The Log
Battle Ram Guards Bandit Lumberjack
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Mega Minion Battle Ram Guards P.E.K.K.A Bandit Lumberjack
Fireball
Mega Minion Battle Ram Bandit Lumberjack
Poison
Bats Mega Minion Guards
Lightning
Mega Minion Battle Ram Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Battle Ram Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Guards Bandit Battle Ram Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Mega Minion Guards

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Battle Ram P.E.K.K.A Bandit Lumberjack
Arrows
P.E.K.K.A Mega Minion Battle Ram Bandit Lumberjack
Mega Minion
Bats Arrows
Battle Ram
Bandit Bats Arrows P.E.K.K.A Lumberjack
Guards
Bandit Lumberjack
P.E.K.K.A
Arrows Bats Battle Ram Lumberjack
Bandit
Battle Ram Bats Arrows Guards Lumberjack
Lumberjack
Bats Arrows Battle Ram Guards P.E.K.K.A Bandit

Defense Synergies 0 12

Bats
P.E.K.K.A Bandit Lumberjack
Arrows
Mega Minion P.E.K.K.A Bandit Lumberjack
Mega Minion
Arrows Guards Bandit Lumberjack
Battle Ram
Guards
Mega Minion Lumberjack
P.E.K.K.A
Bats Arrows
Bandit
Bats Arrows Mega Minion Lumberjack
Lumberjack
Bats Arrows Mega Minion Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
P.E.K.K.A Lumberjack Bats Mega Minion Bandit
P.E.K.K.A Lumberjack Bats Mega Minion Bandit
P.E.K.K.A Lumberjack Bats Mega Minion Guards Bandit
Arrows P.E.K.K.A Lumberjack
Arrows Bats Mega Minion Guards Bandit Lumberjack
Bats Mega Minion Arrows
Arrows P.E.K.K.A Bandit
P.E.K.K.A Lumberjack
Guards Bandit Lumberjack
Bats Guards Arrows Mega Minion Bandit Lumberjack
Arrows Mega Minion Bats
P.E.K.K.A Lumberjack Bats Guards Bandit
Bats Arrows Mega Minion Guards P.E.K.K.A Lumberjack
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A Bandit Lumberjack
Bats Arrows P.E.K.K.A Lumberjack
Arrows Bats Mega Minion Guards Bandit Lumberjack
Arrows Bats Mega Minion Guards Bandit Lumberjack
P.E.K.K.A Lumberjack
Bats Arrows Guards P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack P.E.K.K.A Bandit
Bandit Arrows Mega Minion Lumberjack
Guards P.E.K.K.A Bandit Lumberjack Bats
Guards P.E.K.K.A Lumberjack Bats Bandit
P.E.K.K.A Guards Bandit Lumberjack
Arrows Bats
Guards P.E.K.K.A Bats Mega Minion Bandit Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats Mega Minion Bandit
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Bats Mega Minion Guards Lumberjack
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards Bandit Lumberjack
Guards Bats Mega Minion P.E.K.K.A Lumberjack
Bats Arrows Mega Minion P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Bandit
Arrows Bandit
Arrows Bandit
Arrows Guards
Arrows
Arrows Bats Mega Minion
Arrows
Arrows
Arrows Bandit
Bats Guards Lumberjack
Arrows Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Bats
Arrows Mega Minion Bandit
Arrows
Arrows
Arrows
Arrows
Mega Minion
Arrows Bandit
Arrows Bandit
Arrows Bandit
Bats Arrows
Bats Mega Minion Guards
Mega Minion
Arrows Bandit
Arrows
P.E.K.K.A
Arrows
Bats Guards Bandit
Arrows Mega Minion
Arrows
Mega Minion Lumberjack
Arrows
Arrows
Mega Minion P.E.K.K.A
Bats Guards
Bats
Bandit

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