My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Bandit Inferno Dragon
Barbarian Barrel
Ice Wizard Bandit Electro Wizard Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack
Fireball
Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack
Poison
Ice Wizard Electro Wizard
Lightning
Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Bandit Fireball Electro Wizard Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Wizard Bandit Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Ice Wizard Bandit Lumberjack Mega Knight
Fireball
Zap Electro Wizard Mega Knight
Ice Wizard
Zap Bandit Lumberjack
Bandit
Zap Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Fireball Bandit Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Zap Ice Wizard Bandit Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Zap Fireball Bandit Electro Wizard Lumberjack

Defense Synergies 3 20

Zap
Fireball Electro Wizard Mega Knight Ice Wizard Bandit Inferno Dragon Lumberjack
Fireball
Zap Ice Wizard Bandit Electro Wizard Lumberjack Mega Knight
Ice Wizard
Zap Fireball Bandit Inferno Dragon Lumberjack Mega Knight
Bandit
Zap Fireball Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Fireball Bandit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Zap Ice Wizard Electro Wizard Mega Knight
Lumberjack
Zap Fireball Ice Wizard Bandit Electro Wizard
Mega Knight
Zap Fireball Ice Wizard Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Inferno Dragon Lumberjack Zap Ice Wizard Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Ice Wizard Bandit Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Ice Wizard Bandit Electro Wizard Mega Knight
Fireball Lumberjack Mega Knight
Fireball Zap Ice Wizard Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Zap Fireball Ice Wizard
Zap Fireball Bandit Electro Wizard Mega Knight
Inferno Dragon Ice Wizard Lumberjack
Ice Wizard Bandit Electro Wizard Lumberjack Mega Knight
Ice Wizard Electro Wizard Zap Fireball Bandit Lumberjack Mega Knight
Inferno Dragon Zap Fireball Ice Wizard Electro Wizard
Lumberjack Mega Knight Zap Fireball Ice Wizard Bandit Electro Wizard
Fireball Mega Knight Zap Electro Wizard Lumberjack
Inferno Dragon Bandit Electro Wizard Lumberjack Mega Knight
Zap Fireball Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Fireball Electro Wizard Lumberjack
Fireball Mega Knight Zap Ice Wizard Bandit Electro Wizard Lumberjack
Zap Fireball Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Mega Knight Fireball Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Inferno Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Zap Electro Wizard
Lumberjack Mega Knight Zap Fireball Bandit Electro Wizard
Bandit Inferno Dragon Lumberjack Mega Knight
Fireball Zap Ice Wizard Electro Wizard
Fireball Ice Wizard Bandit Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Electro Wizard Mega Knight Fireball Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap Fireball Electro Wizard
Mega Knight Fireball Bandit Lumberjack
Fireball Mega Knight
Electro Wizard Zap Fireball Inferno Dragon Lumberjack
Mega Knight Zap Fireball Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Ice Wizard Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Zap Mega Knight
Fireball Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap Bandit
Fireball Electro Wizard Lumberjack
Zap Fireball Bandit Electro Wizard
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit Mega Knight
Fireball
Zap Fireball Bandit Electro Wizard Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Ice Wizard Mega Knight
Inferno Dragon
Fireball Zap Ice Wizard Bandit Electro Wizard
Fireball Zap Bandit Mega Knight
Fireball Zap Bandit
Zap Fireball Ice Wizard Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Bandit Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fireball Bandit
Fireball Zap Ice Wizard Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard Mega Knight

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