My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Hunter Giant Skeleton Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Giant Skeleton Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Bandit
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons Bandit
Barbarian Barrel
Skeletons Hunter Giant Skeleton Royal Ghost Bandit
The Log
Skeletons Mini P.E.K.K.A Hunter Giant Skeleton Bandit
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Baby Dragon Hunter Giant Skeleton Royal Ghost Bandit
Fireball
Baby Dragon Hunter Bandit
Poison
Hunter
Lightning
Mini P.E.K.K.A Baby Dragon Hunter Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Poison Giant Skeleton Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Royal Ghost Bandit Mini P.E.K.K.A Baby Dragon Poison Hunter Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Royal Ghost Bandit Mini P.E.K.K.A

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Baby Dragon Hunter Giant Skeleton
Baby Dragon
Mini P.E.K.K.A Poison Giant Skeleton Bandit
Poison
Baby Dragon Giant Skeleton Royal Ghost
Hunter
Mini P.E.K.K.A Giant Skeleton Bandit
Giant Skeleton
Mini P.E.K.K.A Baby Dragon Poison Hunter Bandit
Royal Ghost
Poison Bandit
Bandit
Baby Dragon Hunter Giant Skeleton Royal Ghost

Defense Synergies 0 14

Skeletons
Mini P.E.K.K.A Baby Dragon Poison Hunter Giant Skeleton Royal Ghost Bandit
Mini P.E.K.K.A
Skeletons Baby Dragon Hunter Royal Ghost
Baby Dragon
Skeletons Mini P.E.K.K.A Giant Skeleton Bandit
Poison
Skeletons
Hunter
Skeletons Mini P.E.K.K.A Giant Skeleton Bandit
Giant Skeleton
Skeletons Baby Dragon Hunter
Royal Ghost
Skeletons Mini P.E.K.K.A
Bandit
Skeletons Baby Dragon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Mini P.E.K.K.A Hunter Skeletons Bandit
Mini P.E.K.K.A Hunter Skeletons Giant Skeleton Bandit
Mini P.E.K.K.A Hunter Skeletons Bandit
Mini P.E.K.K.A Poison Giant Skeleton
Skeletons Baby Dragon Hunter Royal Ghost Bandit
Hunter Baby Dragon Poison
Baby Dragon Poison Giant Skeleton Bandit
Mini P.E.K.K.A Hunter Skeletons
Skeletons Mini P.E.K.K.A Hunter Giant Skeleton Royal Ghost Bandit
Poison Skeletons Baby Dragon Hunter Giant Skeleton Royal Ghost Bandit
Hunter Baby Dragon Poison
Mini P.E.K.K.A Hunter Skeletons Giant Skeleton Bandit
Mini P.E.K.K.A Baby Dragon Poison Hunter Royal Ghost
Mini P.E.K.K.A Hunter Bandit
Mini P.E.K.K.A Hunter Bandit
Skeletons Mini P.E.K.K.A Poison Hunter
Baby Dragon Hunter Royal Ghost Bandit
Baby Dragon Poison Hunter Giant Skeleton Royal Ghost Bandit
Mini P.E.K.K.A Hunter
Royal Ghost Mini P.E.K.K.A Baby Dragon Poison Hunter Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Giant Skeleton Royal Ghost Bandit
Poison Bandit Mini P.E.K.K.A Baby Dragon Hunter Royal Ghost
Giant Skeleton Bandit Skeletons Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Giant Skeleton Bandit
Giant Skeleton Skeletons Mini P.E.K.K.A Hunter Bandit
Poison Skeletons Baby Dragon Hunter
Mini P.E.K.K.A Skeletons Hunter Giant Skeleton Bandit
Mini P.E.K.K.A Giant Skeleton Hunter
Giant Skeleton Skeletons Mini P.E.K.K.A Baby Dragon Poison Bandit
Skeletons
Mini P.E.K.K.A Hunter Giant Skeleton
Poison Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeletons Hunter Bandit
Baby Dragon
Skeletons Mini P.E.K.K.A Baby Dragon Poison Hunter Giant Skeleton
Poison Mini P.E.K.K.A Baby Dragon Hunter Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Giant Skeleton Royal Ghost Bandit
Poison Baby Dragon Royal Ghost Bandit
Baby Dragon Poison Giant Skeleton Bandit
Poison Giant Skeleton
Poison Baby Dragon
Poison Baby Dragon Hunter
Baby Dragon Poison
Poison Baby Dragon Hunter
Poison Bandit
Mini P.E.K.K.A Poison
Poison Bandit
Poison Baby Dragon
Poison Baby Dragon Hunter Bandit
Baby Dragon Poison Bandit
Baby Dragon Poison
Baby Dragon Poison Hunter Bandit
Baby Dragon Poison Bandit
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Poison Hunter Bandit
Baby Dragon Poison
Baby Dragon Poison Giant Skeleton
Poison
Baby Dragon Poison
Poison Baby Dragon Hunter
Poison Baby Dragon Hunter Royal Ghost Bandit
Baby Dragon Poison Bandit
Poison Baby Dragon Bandit
Poison Baby Dragon Hunter
Poison
Mini P.E.K.K.A
Poison Hunter Bandit
Poison
Giant Skeleton
Poison
Bandit
Poison Baby Dragon Hunter
Poison Mini P.E.K.K.A Baby Dragon Hunter
Baby Dragon Poison
Poison Giant Skeleton
Baby Dragon Poison Giant Skeleton
Poison
Poison Baby Dragon Giant Skeleton Royal Ghost Bandit

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