My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Cannon Cart Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Dart Goblin Cannon Cart Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Guards Cannon Cart Bandit
Giant Snowball
Royal Recruits Dart Goblin Guards
Zap
Dart Goblin Guards Cannon Cart Bandit
Barbarian Barrel
Elite Barbarians Royal Recruits Dart Goblin Guards Cannon Cart Royal Ghost Bandit
The Log
Elite Barbarians Royal Recruits Dart Goblin Guards Cannon Cart Bandit
Earthquake
Guards
Arrows
Royal Recruits Dart Goblin Guards
Royal Delivery
Elite Barbarians Royal Recruits Dart Goblin Guards Cannon Cart Royal Ghost Bandit
Fireball
Elite Barbarians Dart Goblin Cannon Cart Bandit
Poison
Royal Recruits Dart Goblin Guards
Lightning
Elite Barbarians Cannon Cart Bandit
Rocket
Elite Barbarians Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Guards Royal Ghost Bandit Fireball Cannon Cart Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Guards Royal Ghost Bandit

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Dart Goblin Fireball Royal Ghost Bandit
Royal Recruits
Dart Goblin Cannon Cart Royal Ghost Bandit
Dart Goblin
Elite Barbarians Royal Recruits Cannon Cart Bandit
Fireball
Elite Barbarians
Guards
Bandit
Cannon Cart
Royal Recruits Dart Goblin Royal Ghost Bandit
Royal Ghost
Elite Barbarians Royal Recruits Cannon Cart Bandit
Bandit
Elite Barbarians Royal Recruits Dart Goblin Guards Cannon Cart Royal Ghost

Defense Synergies 0 9

Elite Barbarians
Dart Goblin
Royal Recruits
Dart Goblin
Dart Goblin
Elite Barbarians Royal Recruits Guards Cannon Cart Bandit
Fireball
Bandit
Guards
Dart Goblin Cannon Cart
Cannon Cart
Dart Goblin Guards Royal Ghost Bandit
Royal Ghost
Cannon Cart
Bandit
Dart Goblin Fireball Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Royal Recruits Dart Goblin Fireball
Elite Barbarians Royal Recruits Dart Goblin Cannon Cart Bandit
Elite Barbarians Royal Recruits Dart Goblin Cannon Cart Bandit
Elite Barbarians Royal Recruits Dart Goblin Guards Cannon Cart Bandit
Elite Barbarians Royal Recruits Fireball
Fireball Dart Goblin Guards Cannon Cart Royal Ghost Bandit
Dart Goblin Fireball
Royal Recruits Dart Goblin Fireball Cannon Cart Bandit
Elite Barbarians Royal Recruits
Elite Barbarians Guards Royal Recruits Dart Goblin Cannon Cart Royal Ghost Bandit
Dart Goblin Guards Royal Recruits Fireball Cannon Cart Royal Ghost Bandit
Dart Goblin Fireball
Royal Recruits Elite Barbarians Fireball Guards Cannon Cart Bandit
Fireball Royal Recruits Dart Goblin Guards Cannon Cart Royal Ghost
Elite Barbarians Royal Recruits Cannon Cart Bandit
Elite Barbarians Royal Recruits Fireball Bandit
Elite Barbarians Royal Recruits Fireball Cannon Cart
Fireball Elite Barbarians Royal Recruits Dart Goblin Guards Cannon Cart Royal Ghost Bandit
Royal Recruits Dart Goblin Fireball Guards Cannon Cart Royal Ghost Bandit
Elite Barbarians Royal Recruits Dart Goblin Cannon Cart
Royal Recruits Royal Ghost Elite Barbarians Dart Goblin Fireball Guards Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Elite Barbarians Fireball Cannon Cart Royal Ghost Bandit
Fireball Bandit Elite Barbarians Cannon Cart Royal Ghost
Royal Recruits Guards Bandit Elite Barbarians Cannon Cart
Royal Recruits Guards Elite Barbarians Fireball Cannon Cart Bandit
Royal Recruits Elite Barbarians Guards Cannon Cart Bandit
Fireball Dart Goblin
Royal Recruits Guards Elite Barbarians Dart Goblin Fireball Cannon Cart Bandit
Elite Barbarians Royal Recruits Cannon Cart
Royal Recruits Elite Barbarians Fireball Cannon Cart Bandit
Royal Recruits Dart Goblin Guards
Elite Barbarians Royal Recruits Dart Goblin Guards Cannon Cart
Royal Recruits Elite Barbarians Fireball Guards
Elite Barbarians Royal Recruits Cannon Cart Fireball Guards Bandit
Royal Recruits Dart Goblin Fireball Cannon Cart
Elite Barbarians Royal Recruits Guards Dart Goblin Fireball Cannon Cart
Elite Barbarians Royal Recruits Dart Goblin Fireball Cannon Cart Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Dart Goblin Guards Royal Ghost Bandit
Fireball Dart Goblin Royal Ghost Bandit
Dart Goblin Fireball Cannon Cart Bandit
Cannon Cart Royal Recruits Dart Goblin Fireball Guards
Fireball
Fireball Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin Bandit
Elite Barbarians Fireball Guards
Royal Recruits Dart Goblin Fireball Cannon Cart Bandit
Fireball Dart Goblin
Elite Barbarians Dart Goblin Fireball Cannon Cart Bandit
Dart Goblin Fireball Cannon Cart Bandit
Elite Barbarians Dart Goblin Fireball Cannon Cart
Dart Goblin Fireball Cannon Cart Bandit
Royal Recruits Dart Goblin Fireball Cannon Cart Bandit
Fireball
Dart Goblin Fireball Bandit
Dart Goblin Fireball
Fireball
Fireball
Royal Recruits Fireball Cannon Cart
Fireball
Fireball Dart Goblin Royal Ghost Bandit
Fireball Bandit
Fireball Dart Goblin Bandit
Elite Barbarians Dart Goblin Fireball
Dart Goblin Fireball Guards
Elite Barbarians Fireball
Dart Goblin Fireball Bandit
Fireball
Fireball
Royal Recruits Dart Goblin Fireball Guards Cannon Cart Bandit
Fireball Dart Goblin
Fireball
Fireball Dart Goblin Cannon Cart
Dart Goblin Fireball
Fireball
Elite Barbarians Royal Recruits Dart Goblin Cannon Cart
Elite Barbarians Royal Recruits Dart Goblin Fireball Guards
Dart Goblin Fireball
Royal Recruits Dart Goblin Fireball Cannon Cart Royal Ghost Bandit

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