My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Mini P.E.K.K.A Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Goblins Miner
Zap
Goblins Bandit
Barbarian Barrel
Goblins Heal Spirit Valkyrie Hunter Bandit
The Log
Goblins Heal Spirit Mini P.E.K.K.A Hunter Bandit
Earthquake
Arrows
Goblins Heal Spirit
Royal Delivery
Goblins Heal Spirit Mini P.E.K.K.A Valkyrie Hunter Miner Bandit
Fireball
Hunter Bandit
Poison
Hunter
Lightning
Mini P.E.K.K.A Valkyrie Hunter Bandit
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Giant Snowball Miner Bandit Mini P.E.K.K.A Valkyrie Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblins Giant Snowball Miner

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Valkyrie
Giant Snowball
Valkyrie Hunter Miner Bandit
Heal Spirit
Mini P.E.K.K.A Valkyrie Hunter Bandit
Mini P.E.K.K.A
Heal Spirit Valkyrie Hunter
Valkyrie
Goblins Giant Snowball Heal Spirit Mini P.E.K.K.A Hunter Bandit
Hunter
Giant Snowball Heal Spirit Mini P.E.K.K.A Valkyrie Bandit
Miner
Goblins Giant Snowball Bandit
Bandit
Giant Snowball Heal Spirit Valkyrie Hunter Miner

Defense Synergies 0 13

Goblins
Giant Snowball Hunter Bandit
Giant Snowball
Goblins Mini P.E.K.K.A Valkyrie Hunter Miner Bandit
Heal Spirit
Mini P.E.K.K.A
Giant Snowball Valkyrie Hunter
Valkyrie
Giant Snowball Mini P.E.K.K.A Hunter Bandit
Hunter
Goblins Giant Snowball Mini P.E.K.K.A Valkyrie Bandit
Miner
Giant Snowball
Bandit
Goblins Giant Snowball Valkyrie Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A Hunter Goblins Valkyrie Bandit
Mini P.E.K.K.A Hunter Goblins Giant Snowball Valkyrie Bandit
Mini P.E.K.K.A Hunter Goblins Valkyrie Bandit
Mini P.E.K.K.A Valkyrie
Goblins Giant Snowball Valkyrie Hunter Bandit
Giant Snowball Hunter
Valkyrie Bandit
Mini P.E.K.K.A Hunter Goblins
Goblins Giant Snowball Mini P.E.K.K.A Valkyrie Hunter Miner Bandit
Goblins Valkyrie Giant Snowball Hunter Bandit
Hunter Giant Snowball
Mini P.E.K.K.A Hunter Giant Snowball Valkyrie Bandit
Valkyrie Goblins Giant Snowball Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Bandit
Giant Snowball Mini P.E.K.K.A Hunter Bandit
Goblins Mini P.E.K.K.A Valkyrie Hunter
Goblins Giant Snowball Valkyrie Hunter Bandit
Giant Snowball Valkyrie Hunter Bandit
Mini P.E.K.K.A Hunter
Valkyrie Goblins Giant Snowball Mini P.E.K.K.A Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblins Giant Snowball Bandit
Bandit Giant Snowball Mini P.E.K.K.A Valkyrie Hunter Miner
Bandit Goblins Mini P.E.K.K.A Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Hunter Bandit
Mini P.E.K.K.A Valkyrie Hunter Bandit
Giant Snowball Hunter
Mini P.E.K.K.A Goblins Valkyrie Hunter Bandit
Mini P.E.K.K.A Valkyrie Hunter
Goblins Giant Snowball Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A Valkyrie Hunter
Giant Snowball Valkyrie
Mini P.E.K.K.A Valkyrie Hunter Bandit
Valkyrie
Goblins Mini P.E.K.K.A Valkyrie Hunter
Valkyrie Giant Snowball Mini P.E.K.K.A Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Giant Snowball Miner Bandit
Miner Bandit
Valkyrie
Giant Snowball Valkyrie
Giant Snowball Hunter
Giant Snowball Hunter
Miner Giant Snowball Bandit
Goblins Giant Snowball Mini P.E.K.K.A
Miner Valkyrie Bandit
Giant Snowball
Giant Snowball Hunter Miner Bandit
Bandit
Giant Snowball
Giant Snowball Hunter Bandit
Bandit
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Hunter Bandit
Giant Snowball Valkyrie Miner
Giant Snowball
Giant Snowball
Giant Snowball Valkyrie Hunter
Miner Giant Snowball Hunter Bandit
Giant Snowball Miner Bandit
Miner Bandit
Giant Snowball Hunter
Giant Snowball
Giant Snowball Mini P.E.K.K.A
Giant Snowball Hunter Miner Bandit
Giant Snowball
Giant Snowball
Bandit
Giant Snowball Hunter
Miner Mini P.E.K.K.A Valkyrie Hunter
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Miner Bandit

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