My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Bandit
Giant Snowball
Minions Goblin Gang Musketeer Battle Ram
Zap
Minions Goblin Gang Battle Ram Bandit
Barbarian Barrel
Goblin Gang Musketeer Battle Ram Bandit
The Log
Goblin Gang Musketeer Battle Ram Bandit
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Battle Ram P.E.K.K.A Bandit
Fireball
Minions Goblin Gang Musketeer Battle Ram Bandit
Poison
Minions Goblin Gang Musketeer
Lightning
Musketeer Battle Ram Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Bandit Fireball Musketeer Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Bandit

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Minions Musketeer Bandit
Minions
Zap Battle Ram P.E.K.K.A Bandit
Goblin Gang
Battle Ram P.E.K.K.A Bandit
Fireball
Zap Battle Ram
Musketeer
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Minions Goblin Gang Fireball Musketeer P.E.K.K.A
P.E.K.K.A
Zap Minions Goblin Gang Musketeer Battle Ram
Bandit
Battle Ram Zap Minions Goblin Gang Musketeer

Defense Synergies 2 14

Zap
Fireball Minions Goblin Gang Musketeer P.E.K.K.A Bandit
Minions
Zap Musketeer P.E.K.K.A Bandit
Goblin Gang
Musketeer Zap P.E.K.K.A Bandit
Fireball
Zap Musketeer Bandit
Musketeer
Goblin Gang Zap Minions Fireball P.E.K.K.A Bandit
Battle Ram
P.E.K.K.A
Zap Minions Goblin Gang Musketeer
Bandit
Zap Minions Goblin Gang Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer
P.E.K.K.A Zap Minions Goblin Gang Musketeer Bandit
Goblin Gang P.E.K.K.A Minions Musketeer Bandit
P.E.K.K.A Minions Goblin Gang Musketeer Bandit
Fireball P.E.K.K.A
Goblin Gang Fireball Zap Minions Musketeer Bandit
Minions Musketeer Zap Goblin Gang Fireball
Zap Fireball Musketeer P.E.K.K.A Bandit
P.E.K.K.A Minions Goblin Gang Musketeer
Goblin Gang Musketeer Bandit
Minions Goblin Gang Zap Fireball Musketeer Bandit
Minions Musketeer Zap Goblin Gang Fireball
P.E.K.K.A Zap Minions Goblin Gang Fireball Musketeer Bandit
Fireball Zap Minions Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Bandit
Zap Goblin Gang Fireball P.E.K.K.A Bandit
Minions Goblin Gang Fireball Musketeer P.E.K.K.A
Fireball Zap Minions Goblin Gang Musketeer Bandit
Zap Minions Fireball Musketeer Bandit
P.E.K.K.A Musketeer
Goblin Gang Minions Fireball Musketeer P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Bandit Zap Minions Musketeer
Goblin Gang P.E.K.K.A Zap Fireball Musketeer Bandit
P.E.K.K.A Goblin Gang Musketeer Bandit
Fireball Zap Minions Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Minions Fireball Musketeer Bandit
P.E.K.K.A
Zap P.E.K.K.A Minions Fireball Bandit
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Minions Musketeer
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball Bandit
Fireball Musketeer
Goblin Gang Zap Minions Fireball Musketeer P.E.K.K.A
Minions Zap Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Bandit
Fireball Zap Musketeer Bandit
Fireball Bandit
Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Zap Bandit
Minions Goblin Gang Fireball Musketeer
Zap Fireball Musketeer Bandit
Fireball Zap Musketeer
Fireball Musketeer Bandit
Minions Fireball Musketeer Bandit
Zap Fireball Musketeer
Zap Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball
Minions
Zap Fireball Musketeer Bandit
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer Bandit
Fireball Zap Musketeer Bandit
Fireball Zap Musketeer Bandit
Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer Bandit
Zap Fireball
P.E.K.K.A
Fireball
Zap Minions Goblin Gang Fireball Musketeer Bandit
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Minions Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Bandit

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