My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Barbarian Hut Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Mini P.E.K.K.A Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Bandit
Giant Snowball
Mega Minion
Zap
Bandit
Barbarian Barrel
Elite Barbarians Barbarian Hut Giant Skeleton Bandit
The Log
Elite Barbarians Mini P.E.K.K.A Barbarian Hut Giant Skeleton Bandit
Earthquake
Barbarian Hut
Arrows
Royal Delivery
Elite Barbarians Mega Minion Mini P.E.K.K.A Giant Skeleton Bandit
Fireball
Elite Barbarians Mega Minion Barbarian Hut Bandit
Poison
Mega Minion Barbarian Hut
Lightning
Elite Barbarians Ice Golem Mega Minion Mini P.E.K.K.A Barbarian Hut Bandit
Rocket
Elite Barbarians Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Minion Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Mega Minion Bandit Mini P.E.K.K.A Elite Barbarians Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Mega Minion Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mega Minion Mini P.E.K.K.A Barbarian Hut Giant Skeleton Bandit
Elite Barbarians
Arrows Ice Golem Bandit
Ice Golem
Mega Minion Elite Barbarians Mini P.E.K.K.A Barbarian Hut
Mega Minion
Ice Golem Arrows Giant Skeleton
Mini P.E.K.K.A
Arrows Ice Golem Giant Skeleton
Barbarian Hut
Arrows Ice Golem Giant Skeleton Bandit
Giant Skeleton
Arrows Mega Minion Mini P.E.K.K.A Barbarian Hut Bandit
Bandit
Arrows Elite Barbarians Barbarian Hut Giant Skeleton

Defense Synergies 1 16

Arrows
Ice Golem Mega Minion Mini P.E.K.K.A Barbarian Hut Giant Skeleton Bandit
Elite Barbarians
Ice Golem Mega Minion Mini P.E.K.K.A
Ice Golem
Mega Minion Arrows Elite Barbarians Mini P.E.K.K.A Barbarian Hut Giant Skeleton Bandit
Mega Minion
Ice Golem Arrows Elite Barbarians Barbarian Hut Giant Skeleton Bandit
Mini P.E.K.K.A
Arrows Elite Barbarians Ice Golem
Barbarian Hut
Arrows Ice Golem Mega Minion
Giant Skeleton
Arrows Ice Golem Mega Minion
Bandit
Arrows Ice Golem Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Ice Golem Mega Minion
Elite Barbarians Mini P.E.K.K.A Barbarian Hut Mega Minion Bandit
Mini P.E.K.K.A Barbarian Hut Elite Barbarians Mega Minion Giant Skeleton Bandit
Elite Barbarians Mini P.E.K.K.A Barbarian Hut Mega Minion Bandit
Arrows Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Arrows Mega Minion Bandit
Mega Minion Arrows Barbarian Hut
Barbarian Hut Arrows Ice Golem Giant Skeleton Bandit
Mini P.E.K.K.A Barbarian Hut Elite Barbarians
Elite Barbarians Ice Golem Mini P.E.K.K.A Giant Skeleton Bandit
Arrows Ice Golem Mega Minion Giant Skeleton Bandit
Arrows Mega Minion Barbarian Hut
Mini P.E.K.K.A Barbarian Hut Elite Barbarians Giant Skeleton Bandit
Barbarian Hut Arrows Mega Minion Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Barbarian Hut Bandit
Barbarian Hut Elite Barbarians Mini P.E.K.K.A Bandit
Barbarian Hut Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians Mega Minion Barbarian Hut Bandit
Arrows Ice Golem Mega Minion Barbarian Hut Giant Skeleton Bandit
Mini P.E.K.K.A Barbarian Hut Elite Barbarians
Arrows Elite Barbarians Mini P.E.K.K.A Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Hut Elite Barbarians Ice Golem Giant Skeleton Bandit
Bandit Arrows Elite Barbarians Ice Golem Mega Minion Mini P.E.K.K.A
Giant Skeleton Bandit Elite Barbarians Ice Golem Mini P.E.K.K.A Barbarian Hut
Mini P.E.K.K.A Giant Skeleton Elite Barbarians Ice Golem Barbarian Hut Bandit
Barbarian Hut Giant Skeleton Elite Barbarians Mini P.E.K.K.A Bandit
Arrows Ice Golem
Mini P.E.K.K.A Elite Barbarians Ice Golem Mega Minion Barbarian Hut Giant Skeleton Bandit
Mini P.E.K.K.A Giant Skeleton Elite Barbarians Barbarian Hut
Giant Skeleton Elite Barbarians Ice Golem Mega Minion Mini P.E.K.K.A Barbarian Hut Bandit
Mega Minion Barbarian Hut
Elite Barbarians Mega Minion Mini P.E.K.K.A Giant Skeleton
Arrows Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Ice Golem Barbarian Hut Bandit
Barbarian Hut
Elite Barbarians Ice Golem Mega Minion Mini P.E.K.K.A Barbarian Hut Giant Skeleton
Arrows Elite Barbarians Ice Golem Mega Minion Mini P.E.K.K.A Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Barbarian Hut Giant Skeleton Bandit
Arrows Bandit
Arrows Barbarian Hut Giant Skeleton Bandit
Arrows Ice Golem Barbarian Hut Giant Skeleton
Arrows
Arrows Ice Golem Mega Minion
Arrows
Arrows Ice Golem Barbarian Hut
Arrows Bandit
Elite Barbarians Mini P.E.K.K.A
Arrows Bandit
Arrows
Elite Barbarians Ice Golem Barbarian Hut Bandit
Arrows Bandit
Arrows Elite Barbarians Ice Golem Barbarian Hut
Arrows Barbarian Hut Bandit
Arrows Barbarian Hut Bandit
Arrows
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Bandit
Arrows
Giant Skeleton
Arrows
Arrows Barbarian Hut
Arrows Ice Golem
Mega Minion
Arrows Bandit
Arrows Bandit
Arrows Bandit
Elite Barbarians Arrows Ice Golem
Mega Minion
Elite Barbarians Mega Minion Mini P.E.K.K.A
Arrows Bandit
Arrows
Giant Skeleton
Arrows
Barbarian Hut Bandit
Arrows Mega Minion
Arrows
Mega Minion Mini P.E.K.K.A
Arrows Ice Golem
Arrows Giant Skeleton
Elite Barbarians Mega Minion
Elite Barbarians Giant Skeleton
Giant Skeleton Bandit

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