My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Rascals Wizard Hunter Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Rascals Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon Bandit
Giant Snowball
Spear Goblins Balloon
Zap
Spear Goblins Balloon Bandit
Barbarian Barrel
Spear Goblins Knight Rascals Wizard Hunter Bandit
The Log
Spear Goblins Rascals Hunter Bandit
Earthquake
Spear Goblins
Arrows
Spear Goblins Rascals
Royal Delivery
Spear Goblins Knight Rascals Wizard Hunter Balloon Bandit
Fireball
Rascals Wizard Hunter Balloon Bandit
Poison
Spear Goblins Rascals Wizard Hunter Balloon
Lightning
Knight Wizard Hunter Balloon Bandit
Rocket
Rascals Wizard Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Bandit Fireball Hunter Rascals Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Bandit Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Rascals Balloon Bandit
Knight
Spear Goblins Balloon Fireball Wizard Hunter
Rascals
Spear Goblins Balloon Bandit
Fireball
Knight
Wizard
Knight Balloon Bandit
Hunter
Knight Balloon Bandit
Balloon
Knight Spear Goblins Rascals Wizard Hunter Bandit
Bandit
Spear Goblins Rascals Wizard Hunter Balloon

Defense Synergies 2 7

Spear Goblins
Knight Rascals Bandit
Knight
Spear Goblins Hunter Fireball Wizard
Rascals
Spear Goblins
Fireball
Knight Bandit
Wizard
Knight Bandit
Hunter
Knight Bandit
Balloon
Bandit
Spear Goblins Fireball Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Wizard
Hunter Knight Rascals Bandit
Hunter Knight Rascals Bandit
Hunter Knight Rascals Bandit
Fireball
Fireball Spear Goblins Rascals Hunter Bandit
Hunter Spear Goblins Rascals Fireball Wizard
Rascals Fireball Bandit
Hunter Rascals
Knight Spear Goblins Rascals Hunter Bandit
Spear Goblins Knight Rascals Fireball Wizard Hunter Bandit
Hunter Spear Goblins Rascals Fireball Wizard
Hunter Knight Rascals Fireball Wizard Bandit
Fireball Wizard Rascals Hunter
Knight Rascals Hunter Bandit
Rascals Fireball Hunter Bandit
Wizard Knight Rascals Fireball Hunter
Fireball Spear Goblins Knight Rascals Wizard Hunter Bandit
Wizard Hunter Spear Goblins Knight Rascals Fireball Bandit
Hunter
Rascals Wizard Spear Goblins Knight Fireball Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Spear Goblins Fireball Bandit
Fireball Bandit Knight Wizard Hunter
Bandit Spear Goblins Knight Rascals Hunter
Hunter Knight Rascals Fireball Bandit
Knight Rascals Hunter Bandit
Fireball Wizard Rascals Hunter
Rascals Spear Goblins Knight Fireball Hunter Bandit
Knight Rascals Hunter
Spear Goblins Knight Fireball Bandit
Knight Rascals Hunter
Fireball
Rascals Knight Fireball Wizard Hunter Bandit
Wizard Rascals Fireball
Rascals Spear Goblins Knight Fireball Hunter
Rascals Fireball Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rascals Bandit
Fireball Bandit
Fireball Bandit
Knight Rascals Fireball
Fireball Wizard
Fireball Wizard Spear Goblins Hunter
Wizard
Fireball Wizard Hunter
Fireball Wizard Bandit
Fireball
Knight Fireball Wizard Bandit
Fireball Wizard
Knight Fireball Hunter Bandit
Fireball Bandit
Fireball
Spear Goblins Fireball Wizard Hunter Bandit
Fireball Wizard Bandit
Fireball
Fireball Wizard Hunter Bandit
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Hunter
Fireball Wizard Hunter Bandit
Fireball Wizard Bandit
Fireball Bandit
Fireball Wizard Hunter
Fireball Wizard
Fireball
Fireball Wizard Hunter Bandit
Fireball
Fireball Wizard
Spear Goblins Fireball Bandit
Fireball Wizard Hunter
Fireball
Fireball Knight Rascals Wizard Hunter
Fireball Wizard
Fireball
Rascals Fireball
Fireball
Fireball Bandit

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