My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Hunter Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Bandit
Giant Snowball
Skeleton Army Baby Dragon
Zap
Skeleton Army Prince Bandit
Barbarian Barrel
Knight Skeleton Army Hunter Bandit
The Log
Skeleton Army Hunter Prince Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Skeleton Army Baby Dragon Hunter Prince Bandit
Fireball
Skeleton Army Baby Dragon Hunter Bandit
Poison
Skeleton Army Hunter
Lightning
Knight Baby Dragon Hunter Prince Bandit
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Earthquake Skeleton Army Bandit Fireball Baby Dragon Hunter Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Earthquake Skeleton Army Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Earthquake Fireball Hunter Prince
Earthquake
Knight Fireball Hunter Prince
Fireball
Knight Earthquake Baby Dragon
Skeleton Army
Baby Dragon
Knight Fireball Prince Bandit
Hunter
Knight Earthquake Prince Bandit
Prince
Knight Earthquake Baby Dragon Hunter
Bandit
Baby Dragon Hunter

Defense Synergies 1 12

Knight
Hunter Earthquake Fireball Skeleton Army Baby Dragon
Earthquake
Knight Fireball
Fireball
Knight Earthquake Bandit
Skeleton Army
Knight Prince Bandit
Baby Dragon
Knight Prince Bandit
Hunter
Knight Prince Bandit
Prince
Skeleton Army Baby Dragon Hunter
Bandit
Fireball Skeleton Army Baby Dragon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Fireball Baby Dragon
Skeleton Army Hunter Knight Prince Bandit
Skeleton Army Hunter Prince Knight Bandit
Skeleton Army Hunter Prince Knight Bandit
Earthquake Fireball Skeleton Army Prince
Fireball Skeleton Army Earthquake Baby Dragon Hunter Bandit
Hunter Fireball Baby Dragon
Earthquake Fireball Baby Dragon Bandit
Hunter Skeleton Army Prince
Knight Skeleton Army Hunter Prince Bandit
Skeleton Army Knight Earthquake Fireball Baby Dragon Hunter Bandit
Hunter Fireball Baby Dragon
Skeleton Army Hunter Prince Knight Earthquake Fireball Bandit
Fireball Skeleton Army Earthquake Baby Dragon Hunter Prince
Skeleton Army Knight Hunter Prince Bandit
Skeleton Army Fireball Hunter Prince Bandit
Knight Fireball Skeleton Army Hunter Prince
Fireball Knight Skeleton Army Baby Dragon Hunter Prince Bandit
Earthquake Baby Dragon Hunter Knight Fireball Bandit
Hunter Prince
Skeleton Army Knight Earthquake Fireball Baby Dragon Hunter Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Prince Bandit
Fireball Bandit Knight Baby Dragon Hunter Prince
Skeleton Army Bandit Knight Hunter Prince
Skeleton Army Hunter Prince Knight Fireball Bandit
Knight Skeleton Army Hunter Prince Bandit
Fireball Baby Dragon Hunter
Skeleton Army Prince Knight Fireball Hunter Bandit
Knight Skeleton Army Hunter Prince
Knight Fireball Skeleton Army Baby Dragon Prince Bandit
Skeleton Army
Knight Hunter Prince
Skeleton Army Fireball Prince
Skeleton Army Prince Knight Fireball Hunter Bandit
Fireball Skeleton Army Baby Dragon
Skeleton Army Knight Fireball Baby Dragon Hunter Prince
Earthquake Fireball Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Knight Baby Dragon Bandit
Fireball Baby Dragon Bandit
Earthquake Fireball Baby Dragon Bandit
Earthquake Knight Fireball Prince
Fireball Earthquake Baby Dragon
Fireball Baby Dragon Hunter
Earthquake Baby Dragon
Earthquake Fireball Baby Dragon Hunter
Fireball Bandit
Fireball Prince
Knight Earthquake Fireball Prince Bandit
Fireball Baby Dragon
Earthquake Knight Fireball Baby Dragon Hunter Bandit
Earthquake Fireball Baby Dragon Bandit
Earthquake Fireball Baby Dragon Prince
Earthquake Fireball Baby Dragon Hunter Bandit
Earthquake Fireball Baby Dragon Bandit
Earthquake Fireball
Earthquake Fireball Baby Dragon Hunter Prince Bandit
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon Prince
Fireball
Prince
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon Hunter
Fireball Earthquake Baby Dragon Hunter Bandit
Fireball Baby Dragon Prince Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Hunter
Fireball
Fireball
Earthquake Fireball Hunter Bandit
Fireball
Prince
Earthquake Fireball
Earthquake Fireball Skeleton Army Prince Bandit
Fireball Baby Dragon Hunter
Fireball
Fireball Knight Baby Dragon Hunter Prince
Earthquake Fireball Baby Dragon
Fireball
Prince
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Prince Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: