My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Executioner Giant Skeleton Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Rascals Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Fire Spirit Goblins Inferno Dragon
Zap
Fire Spirit Goblins Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Goblins Rascals Executioner Giant Skeleton Bandit
The Log
Fire Spirit Goblins Rascals Giant Skeleton Bandit
Earthquake
Arrows
Fire Spirit Goblins Rascals
Royal Delivery
Fire Spirit Goblins Rascals Executioner Giant Skeleton Bandit Inferno Dragon
Fireball
Rascals Executioner Bandit Inferno Dragon
Poison
Rascals Executioner
Lightning
Executioner Bandit Inferno Dragon
Rocket
Rascals Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Bandit Inferno Dragon Rascals Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Skeleton Bandit Inferno Dragon
Goblins
Zap
Zap
Fire Spirit Goblins Executioner Giant Skeleton Bandit
Rascals
Bandit
Executioner
Zap Bandit
Giant Skeleton
Fire Spirit Zap Bandit
Bandit
Fire Spirit Zap Rascals Executioner Giant Skeleton
Inferno Dragon
Fire Spirit

Defense Synergies 0 12

Fire Spirit
Zap Giant Skeleton
Goblins
Zap Giant Skeleton Bandit
Zap
Fire Spirit Goblins Rascals Executioner Giant Skeleton Bandit Inferno Dragon
Rascals
Zap
Executioner
Zap Giant Skeleton Bandit
Giant Skeleton
Fire Spirit Goblins Zap Executioner
Bandit
Goblins Zap Executioner
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Inferno Dragon Goblins Zap Rascals Executioner Bandit
Fire Spirit Goblins Rascals Executioner Giant Skeleton Bandit Inferno Dragon
Inferno Dragon Goblins Rascals Bandit
Giant Skeleton
Fire Spirit Goblins Zap Rascals Executioner Bandit
Inferno Dragon Fire Spirit Zap Rascals Executioner
Zap Rascals Giant Skeleton Bandit
Inferno Dragon Goblins Rascals
Fire Spirit Goblins Rascals Giant Skeleton Bandit
Goblins Executioner Zap Rascals Giant Skeleton Bandit
Executioner Inferno Dragon Zap Rascals
Fire Spirit Zap Rascals Giant Skeleton Bandit
Fire Spirit Executioner Goblins Zap Rascals
Inferno Dragon Rascals Bandit
Zap Rascals Bandit Inferno Dragon
Goblins Rascals Executioner
Fire Spirit Goblins Zap Rascals Executioner Bandit
Zap Executioner Fire Spirit Rascals Giant Skeleton Bandit Inferno Dragon
Inferno Dragon
Rascals Fire Spirit Goblins Executioner Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Zap Giant Skeleton Bandit
Bandit Zap Executioner Inferno Dragon
Giant Skeleton Bandit Goblins Zap Rascals
Giant Skeleton Zap Rascals Bandit
Giant Skeleton Rascals Executioner Bandit Inferno Dragon
Fire Spirit Executioner Zap Rascals
Rascals Goblins Giant Skeleton Bandit
Giant Skeleton Rascals Inferno Dragon
Zap Giant Skeleton Goblins Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Rascals Giant Skeleton
Zap Giant Skeleton
Rascals Giant Skeleton Executioner Bandit
Rascals Executioner
Rascals Goblins Zap Executioner Giant Skeleton Inferno Dragon
Executioner Zap Rascals Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Giant Skeleton Bandit
Zap Executioner Bandit
Giant Skeleton Bandit
Rascals Giant Skeleton
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap
Fire Spirit Executioner
Fire Spirit Zap Executioner
Zap Bandit
Fire Spirit Goblins
Zap Bandit
Fire Spirit Zap Executioner
Fire Spirit Executioner Bandit
Bandit
Zap
Zap Executioner Bandit
Executioner Bandit
Fire Spirit Zap Executioner Bandit
Fire Spirit Zap
Giant Skeleton
Zap
Zap Fire Spirit Executioner
Inferno Dragon
Zap Executioner Bandit
Zap Bandit
Zap Bandit
Fire Spirit Zap Executioner
Zap
Zap Bandit
Zap
Giant Skeleton
Zap Fire Spirit Bandit
Fire Spirit Zap Executioner
Rascals Executioner
Zap Executioner
Zap Giant Skeleton
Executioner
Zap Rascals Giant Skeleton
Zap Executioner
Zap Executioner Giant Skeleton Bandit

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