My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army Bandit
Giant Snowball
Minions Goblin Barrel Skeleton Army
Zap
Minions Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Bandit
The Log
Goblin Barrel Skeleton Army Bandit
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Wizard Goblin Barrel Skeleton Army Bandit
Fireball
Minions Wizard Goblin Barrel Skeleton Army Bandit
Poison
Minions Wizard Skeleton Army
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Skeleton Army Tornado Bandit Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Barrel Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Bandit
Wizard
Tornado Bandit Mega Knight
Goblin Barrel
Skeleton Army Bandit Mega Knight
Skeleton Army
Goblin Barrel
Tornado
Wizard The Log Mega Knight
The Log
Tornado Bandit Mega Knight
Bandit
Minions Wizard Goblin Barrel The Log Mega Knight
Mega Knight
Minions Wizard Goblin Barrel Tornado The Log Bandit

Defense Synergies 1 14

Minions
The Log Bandit Mega Knight
Wizard
Tornado Skeleton Army The Log Bandit Mega Knight
Goblin Barrel
Skeleton Army
Wizard The Log Bandit
Tornado
Wizard The Log Mega Knight
The Log
Minions Wizard Skeleton Army Tornado Bandit Mega Knight
Bandit
Minions Wizard Skeleton Army The Log Mega Knight
Mega Knight
Minions Wizard Tornado The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Skeleton Army Minions The Log Bandit Mega Knight
Skeleton Army Tornado Mega Knight Minions Bandit
Skeleton Army Minions Bandit Mega Knight
Skeleton Army Tornado The Log Mega Knight
Skeleton Army Tornado The Log Minions Bandit Mega Knight
Minions Tornado Wizard
The Log Bandit Mega Knight
Minions Skeleton Army Tornado
Skeleton Army Tornado Bandit Mega Knight
Minions Skeleton Army Wizard Tornado The Log Bandit Mega Knight
Minions Wizard Tornado
Skeleton Army Mega Knight Minions Wizard The Log Bandit
Wizard Skeleton Army Mega Knight Minions Tornado The Log
Skeleton Army Bandit Mega Knight
Skeleton Army Tornado The Log Bandit Mega Knight
Wizard Mega Knight Minions Skeleton Army Tornado
Mega Knight Minions Wizard Skeleton Army Tornado The Log Bandit
Wizard Tornado The Log Minions Bandit Mega Knight
Tornado
Wizard Skeleton Army Mega Knight Minions The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bandit
Bandit Wizard The Log Mega Knight
Skeleton Army Bandit Mega Knight Minions The Log
Skeleton Army Mega Knight Tornado The Log Bandit
Skeleton Army Bandit Mega Knight
Wizard Minions Tornado
Skeleton Army Minions Bandit
Mega Knight Skeleton Army
Mega Knight Minions Skeleton Army Tornado The Log Bandit
Skeleton Army
Mega Knight Minions
Skeleton Army Mega Knight Tornado The Log
Skeleton Army Mega Knight Wizard Bandit
Wizard Skeleton Army Mega Knight
Skeleton Army Minions Tornado The Log
Minions Mega Knight Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Tornado The Log Bandit
The Log Bandit
The Log
Wizard The Log Mega Knight
Wizard Minions Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado Bandit
Minions Tornado
Wizard Tornado The Log Bandit
Wizard Tornado
The Log Bandit
Minions Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit Mega Knight
Tornado
Minions
Wizard The Log Bandit Mega Knight
Wizard Tornado The Log Mega Knight
Minions The Log Mega Knight
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard Mega Knight
The Log Wizard Tornado Bandit
Wizard Tornado The Log Bandit Mega Knight
Tornado The Log Bandit
Wizard Tornado
Minions Wizard
Wizard The Log Bandit Mega Knight
Mega Knight
Wizard The Log
Minions Skeleton Army Bandit
Wizard Tornado
The Log
Wizard Mega Knight
The Log Wizard
Tornado
Mega Knight
Minions Tornado The Log
Tornado
Tornado The Log Bandit Mega Knight

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