My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Battle Ram Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Barbarian Barrel Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram Bandit
Giant Snowball
Bats Archers Battle Ram Baby Dragon
Zap
Bats Archers Battle Ram Bandit
Barbarian Barrel
Archers Knight Battle Ram Bandit
The Log
Archers Battle Ram Bandit
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Battle Ram Baby Dragon Bandit
Fireball
Archers Battle Ram Baby Dragon Bandit
Poison
Bats Archers
Lightning
Knight Battle Ram Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Archers Knight Bandit Battle Ram Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Archers

Attack Synergies 6 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Battle Ram Barbarian Barrel Baby Dragon Bandit
Zap
Battle Ram Bats Archers Knight Barbarian Barrel Baby Dragon Bandit
Archers
Knight Zap Battle Ram Barbarian Barrel Baby Dragon Bandit
Knight
Bats Archers Battle Ram Baby Dragon Zap Barbarian Barrel
Battle Ram
Zap Knight Bandit Bats Archers Barbarian Barrel Baby Dragon
Barbarian Barrel
Bats Zap Archers Knight Battle Ram Baby Dragon Bandit
Baby Dragon
Knight Bats Zap Archers Battle Ram Barbarian Barrel Bandit
Bandit
Battle Ram Bats Zap Archers Barbarian Barrel Baby Dragon

Defense Synergies 3 16

Bats
Knight Zap Barbarian Barrel Baby Dragon Bandit
Zap
Bats Archers Knight Barbarian Barrel Baby Dragon Bandit
Archers
Knight Barbarian Barrel Zap Baby Dragon Bandit
Knight
Bats Archers Zap Barbarian Barrel Baby Dragon
Battle Ram
Barbarian Barrel
Archers Bats Zap Knight Baby Dragon Bandit
Baby Dragon
Bats Zap Archers Knight Barbarian Barrel Bandit
Bandit
Bats Zap Archers Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Barbarian Barrel Baby Dragon
Bats Zap Knight Bandit
Bats Archers Knight Bandit
Bats Knight Bandit
Barbarian Barrel
Barbarian Barrel Bats Zap Archers Baby Dragon Bandit
Bats Zap Archers Baby Dragon
Zap Barbarian Barrel Baby Dragon Bandit
Knight Archers Barbarian Barrel Bandit
Bats Archers Zap Knight Barbarian Barrel Baby Dragon Bandit
Bats Zap Archers Baby Dragon
Bats Zap Knight Bandit
Bats Zap Barbarian Barrel Baby Dragon
Knight Bandit
Zap Bandit
Bats Knight
Bats Zap Archers Knight Barbarian Barrel Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon Bats Archers Knight Bandit
Bats Archers Knight Barbarian Barrel Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Barbarian Barrel Bandit
Bandit Zap Archers Knight Barbarian Barrel Baby Dragon
Bandit Bats Zap Knight
Bats Zap Knight Barbarian Barrel Bandit
Knight Bandit
Bats Zap Archers Baby Dragon
Bats Archers Knight Bandit
Knight
Zap Bats Knight Barbarian Barrel Baby Dragon Bandit
Bats Knight
Zap
Knight Bandit
Archers Baby Dragon
Bats Zap Archers Knight Barbarian Barrel Baby Dragon
Bats Zap Archers Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Knight Barbarian Barrel
Zap Barbarian Barrel Baby Dragon
Bats Zap Baby Dragon
Archers Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Bandit
Bats
Zap Knight Barbarian Barrel Bandit
Zap Archers Baby Dragon
Knight Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel
Bats
Zap Archers Barbarian Barrel Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon
Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon Bandit
Bats Zap Archers Baby Dragon
Zap Bats
Zap Bandit
Zap
Zap Bats Archers Barbarian Barrel Bandit
Zap Archers Baby Dragon
Barbarian Barrel
Knight Baby Dragon
Zap Baby Dragon
Zap
Zap Bats Baby Dragon
Bats Zap
Zap Barbarian Barrel Baby Dragon Bandit

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