My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Battle Ram Flying Machine Barbarian Hut Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram Bandit
Giant Snowball
Bats Archers Battle Ram Flying Machine
Zap
Bats Archers Battle Ram Flying Machine Bandit
Barbarian Barrel
Archers Battle Ram Barbarian Hut Bandit
The Log
Archers Battle Ram Barbarian Hut Bandit
Earthquake
Archers Barbarian Hut
Arrows
Bats Archers Flying Machine
Royal Delivery
Bats Archers Battle Ram Flying Machine Bandit
Fireball
Archers Battle Ram Flying Machine Barbarian Hut Bandit
Poison
Bats Archers Flying Machine Barbarian Hut
Lightning
Battle Ram Barbarian Hut Bandit
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Bandit Battle Ram Flying Machine Poison Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Archers Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Battle Ram Flying Machine Barbarian Barrel Bandit
Archers
Battle Ram Barbarian Hut Barbarian Barrel Bandit
Battle Ram
Poison Bandit Bats Archers Flying Machine Barbarian Hut Barbarian Barrel
Flying Machine
Bats Battle Ram Barbarian Hut Barbarian Barrel
Barbarian Hut
Bats Archers Battle Ram Flying Machine Barbarian Barrel Bandit
Barbarian Barrel
Bats Archers Battle Ram Flying Machine Barbarian Hut Bandit
Poison
Battle Ram
Bandit
Battle Ram Bats Archers Barbarian Hut Barbarian Barrel

Defense Synergies 2 10

Bats
Barbarian Hut Barbarian Barrel Bandit
Archers
Barbarian Barrel Barbarian Hut Bandit
Battle Ram
Flying Machine
Barbarian Hut Barbarian Barrel Bandit
Barbarian Hut
Bats Archers Flying Machine Barbarian Barrel
Barbarian Barrel
Archers Bats Flying Machine Barbarian Hut Poison Bandit
Poison
Barbarian Barrel
Bandit
Bats Archers Flying Machine Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Flying Machine Barbarian Barrel
Barbarian Hut Bats Flying Machine Bandit
Barbarian Hut Bats Archers Bandit
Barbarian Hut Bats Bandit
Barbarian Barrel Poison
Barbarian Barrel Bats Archers Flying Machine Bandit
Bats Archers Flying Machine Barbarian Hut Poison
Barbarian Hut Flying Machine Barbarian Barrel Poison Bandit
Barbarian Hut
Archers Barbarian Barrel Bandit
Bats Archers Poison Flying Machine Barbarian Barrel Bandit
Bats Archers Flying Machine Barbarian Hut Poison
Barbarian Hut Bats Flying Machine Bandit
Barbarian Hut Bats Barbarian Barrel Poison
Barbarian Hut Bandit
Barbarian Hut Bandit
Barbarian Hut Bats Poison
Bats Archers Flying Machine Barbarian Hut Barbarian Barrel Bandit
Barbarian Barrel Poison Bats Archers Flying Machine Barbarian Hut Bandit
Barbarian Hut
Bats Archers Flying Machine Barbarian Barrel Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Archers Barbarian Barrel Bandit
Poison Bandit Archers Flying Machine Barbarian Barrel
Bandit Bats Barbarian Hut
Bats Barbarian Hut Barbarian Barrel Bandit
Barbarian Hut Bandit
Poison Bats Archers Flying Machine
Bats Archers Flying Machine Barbarian Hut Bandit
Barbarian Hut
Bats Flying Machine Barbarian Hut Barbarian Barrel Poison Bandit
Barbarian Hut
Bats Flying Machine
Poison
Barbarian Hut Bandit
Archers Flying Machine Barbarian Hut
Bats Archers Flying Machine Barbarian Hut Barbarian Barrel Poison
Bats Poison Archers Flying Machine Barbarian Hut Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Barbarian Hut Barbarian Barrel Bandit
Poison Flying Machine Barbarian Barrel Bandit
Flying Machine Barbarian Hut Barbarian Barrel Poison Bandit
Flying Machine Barbarian Hut Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Bats Flying Machine
Archers Flying Machine Poison
Poison Flying Machine Barbarian Hut Barbarian Barrel
Poison Flying Machine Bandit
Bats Poison
Poison Flying Machine Barbarian Barrel Bandit
Poison Archers Flying Machine
Flying Machine Poison Barbarian Hut Barbarian Barrel Bandit
Flying Machine Barbarian Barrel Poison Bandit
Flying Machine Barbarian Hut Barbarian Barrel Poison
Flying Machine Barbarian Hut Barbarian Barrel Poison Bandit
Flying Machine Barbarian Hut Barbarian Barrel Poison Bandit
Barbarian Barrel Poison
Bats
Archers Flying Machine Barbarian Barrel Poison Bandit
Flying Machine Barbarian Barrel Poison
Poison
Poison
Flying Machine Barbarian Hut Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Flying Machine Barbarian Barrel Bandit
Flying Machine Poison Bandit
Poison Barbarian Barrel Bandit
Poison Bats Archers Flying Machine
Bats Flying Machine Poison
Poison Bandit
Poison
Poison
Bats Archers Flying Machine Barbarian Hut Barbarian Barrel Bandit
Poison Archers Flying Machine
Barbarian Barrel
Poison Flying Machine
Flying Machine Poison
Poison
Flying Machine
Bats Flying Machine Poison
Bats Flying Machine Poison
Poison Flying Machine Barbarian Barrel Bandit

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