My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Three Musketeers Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Wall Breakers Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Wall Breakers Miner Bandit
Giant Snowball
Spear Goblins Three Musketeers Wall Breakers Miner
Zap
Spear Goblins Three Musketeers Wall Breakers Goblin Giant Bandit
Barbarian Barrel
Ice Spirit Spear Goblins Three Musketeers Wall Breakers Bandit
The Log
Ice Spirit Spear Goblins Three Musketeers Wall Breakers Bandit
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins Wall Breakers
Royal Delivery
Ice Spirit Spear Goblins Three Musketeers Wall Breakers Miner Bandit
Fireball
Three Musketeers Wall Breakers Bandit
Poison
Spear Goblins Three Musketeers
Lightning
Three Musketeers Bandit
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Wall Breakers Arrows Miner Bandit Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Wall Breakers Arrows

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Three Musketeers Wall Breakers Goblin Giant Miner Bandit
Spear Goblins
Miner Ice Spirit Wall Breakers Goblin Giant Bandit
Arrows
Wall Breakers Goblin Giant Miner Bandit
Three Musketeers
Ice Spirit Miner Bandit
Wall Breakers
Miner Ice Spirit Spear Goblins Arrows Goblin Giant
Goblin Giant
Ice Spirit Spear Goblins Arrows Wall Breakers Bandit
Miner
Spear Goblins Wall Breakers Ice Spirit Arrows Three Musketeers Bandit
Bandit
Ice Spirit Spear Goblins Arrows Three Musketeers Goblin Giant Miner

Defense Synergies 0 10

Ice Spirit
Spear Goblins Three Musketeers Goblin Giant Miner Bandit
Spear Goblins
Ice Spirit Arrows Goblin Giant Bandit
Arrows
Spear Goblins Bandit
Three Musketeers
Ice Spirit Bandit
Wall Breakers
Goblin Giant
Ice Spirit Spear Goblins
Miner
Ice Spirit
Bandit
Ice Spirit Spear Goblins Arrows Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Giant
Ice Spirit Three Musketeers Bandit
Three Musketeers Bandit
Three Musketeers Bandit
Arrows
Arrows Spear Goblins Bandit
Three Musketeers Ice Spirit Spear Goblins Arrows
Arrows Goblin Giant Bandit
Three Musketeers
Ice Spirit Spear Goblins Miner Bandit
Spear Goblins Arrows Goblin Giant Bandit
Arrows Three Musketeers Spear Goblins
Ice Spirit Three Musketeers Bandit
Three Musketeers Ice Spirit Arrows
Three Musketeers Bandit
Ice Spirit Three Musketeers Bandit
Three Musketeers Arrows
Ice Spirit Arrows Spear Goblins Three Musketeers Bandit
Arrows Ice Spirit Spear Goblins Bandit
Three Musketeers
Spear Goblins Arrows Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Bandit
Bandit Arrows Miner
Bandit Ice Spirit Spear Goblins Goblin Giant
Goblin Giant Bandit
Three Musketeers Goblin Giant Bandit
Arrows Ice Spirit Three Musketeers Goblin Giant
Spear Goblins Goblin Giant Bandit
Goblin Giant
Ice Spirit Spear Goblins Bandit
Three Musketeers Goblin Giant
Arrows Goblin Giant
Three Musketeers Goblin Giant Bandit
Three Musketeers
Ice Spirit Spear Goblins Three Musketeers Goblin Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Miner Bandit
Arrows Goblin Giant Miner Bandit
Arrows
Arrows
Arrows Ice Spirit Spear Goblins Goblin Giant
Arrows
Arrows Ice Spirit
Arrows Miner Bandit
Three Musketeers
Miner Arrows Bandit
Arrows
Three Musketeers Miner Bandit
Arrows Bandit
Arrows
Spear Goblins Arrows Three Musketeers Bandit
Arrows Three Musketeers Bandit
Arrows Three Musketeers
Arrows Three Musketeers Bandit
Arrows Miner
Arrows
Arrows
Arrows Ice Spirit
Arrows Miner Bandit
Arrows Miner Bandit
Miner Arrows Bandit
Arrows
Ice Spirit
Arrows Miner Bandit
Ice Spirit Arrows
Arrows
Ice Spirit Spear Goblins Bandit
Arrows Three Musketeers
Arrows
Miner Three Musketeers
Arrows
Arrows
Three Musketeers
Ice Spirit
Goblin Giant Miner Bandit

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