My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Balloon Cannon Cart Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Giant Balloon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Giant Balloon Cannon Cart Inferno Dragon
Giant Snowball
Spear Goblins Balloon Inferno Dragon
Zap
Spear Goblins Balloon Cannon Cart Inferno Dragon
Barbarian Barrel
Spear Goblins Elite Barbarians Cannon Cart
The Log
Spear Goblins Elite Barbarians Cannon Cart
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Elite Barbarians Balloon Cannon Cart Inferno Dragon
Fireball
Elite Barbarians Balloon Cannon Cart Inferno Dragon
Poison
Spear Goblins Balloon
Lightning
Elite Barbarians Balloon Cannon Cart Inferno Dragon
Rocket
Elite Barbarians Balloon Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Fireball Inferno Dragon Giant Balloon Cannon Cart Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins The Log Fireball Inferno Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians Giant Balloon Cannon Cart Inferno Dragon
Elite Barbarians
Spear Goblins Fireball The Log
Fireball
Elite Barbarians Giant The Log
Giant
Spear Goblins Fireball Balloon Cannon Cart The Log
Balloon
Spear Goblins Giant The Log
Cannon Cart
The Log Spear Goblins Giant
The Log
Cannon Cart Elite Barbarians Fireball Giant Balloon
Inferno Dragon
Spear Goblins

Defense Synergies 1 5

Spear Goblins
Cannon Cart The Log Inferno Dragon
Elite Barbarians
The Log
Fireball
The Log
Giant
Balloon
Cannon Cart
Spear Goblins
The Log
Fireball Spear Goblins Elite Barbarians Inferno Dragon
Inferno Dragon
Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Fireball The Log
Elite Barbarians Inferno Dragon Cannon Cart The Log
Elite Barbarians Cannon Cart Inferno Dragon
Elite Barbarians Inferno Dragon Cannon Cart
Elite Barbarians Fireball The Log
Fireball The Log Spear Goblins Cannon Cart
Inferno Dragon Spear Goblins Fireball
Fireball Cannon Cart The Log
Inferno Dragon Elite Barbarians
Elite Barbarians Spear Goblins Cannon Cart
Spear Goblins Fireball Cannon Cart The Log
Inferno Dragon Spear Goblins Fireball
Elite Barbarians Fireball Cannon Cart The Log
Fireball Cannon Cart The Log
Elite Barbarians Inferno Dragon Cannon Cart
Elite Barbarians Fireball The Log Inferno Dragon
Elite Barbarians Fireball Cannon Cart
Fireball Spear Goblins Elite Barbarians Cannon Cart The Log
The Log Spear Goblins Fireball Cannon Cart Inferno Dragon
Elite Barbarians Cannon Cart Inferno Dragon
Spear Goblins Elite Barbarians Fireball Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Fireball Cannon Cart
Fireball Elite Barbarians Cannon Cart The Log Inferno Dragon
Spear Goblins Elite Barbarians Cannon Cart The Log
Elite Barbarians Fireball Cannon Cart The Log
Elite Barbarians Cannon Cart Inferno Dragon
Fireball
Spear Goblins Elite Barbarians Fireball Cannon Cart
Elite Barbarians Cannon Cart Inferno Dragon
Spear Goblins Elite Barbarians Fireball Cannon Cart The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Cannon Cart
Elite Barbarians Fireball The Log
Elite Barbarians Cannon Cart Fireball
Fireball Cannon Cart
Elite Barbarians Spear Goblins Fireball Cannon Cart The Log Inferno Dragon
Elite Barbarians Fireball Cannon Cart The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball Cannon Cart The Log
Cannon Cart Fireball The Log
Fireball The Log
Fireball Spear Goblins
The Log
Fireball The Log
Fireball The Log
Elite Barbarians Fireball
Fireball Cannon Cart The Log
Fireball
Elite Barbarians Fireball Cannon Cart The Log
Fireball Cannon Cart
Elite Barbarians Fireball Cannon Cart The Log
Spear Goblins Fireball Cannon Cart The Log
Fireball Cannon Cart The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Cannon Cart The Log
The Log Fireball
Inferno Dragon
Fireball The Log
Fireball The Log
Fireball The Log
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball Cannon Cart
Fireball
The Log Fireball
Fireball Cannon Cart
The Log Fireball
Fireball
Elite Barbarians Cannon Cart
Elite Barbarians Fireball The Log
Fireball
Fireball Cannon Cart The Log

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