My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Balloon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Skeleton Army Balloon Sparky
Giant Snowball
Goblin Gang Skeleton Army Balloon Lumberjack
Zap
Goblin Gang Royal Giant Skeleton Army Balloon Sparky
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Lumberjack Sparky
The Log
Goblin Gang Royal Giant Skeleton Army Lumberjack Sparky
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army Balloon Lumberjack Sparky
Fireball
Goblin Gang Wizard Skeleton Army Balloon Lumberjack Sparky
Poison
Goblin Gang Wizard Skeleton Army Balloon Sparky
Lightning
Wizard Balloon Lumberjack Sparky
Rocket
Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Lumberjack Wizard Balloon Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Lumberjack

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Sparky Royal Giant Lumberjack
Goblin Gang
Royal Giant Balloon Sparky
Royal Giant
Zap Goblin Gang Wizard Lumberjack Sparky
Wizard
Royal Giant Balloon Lumberjack Sparky
Skeleton Army
Sparky
Balloon
Zap Lumberjack Goblin Gang Wizard Sparky
Lumberjack
Balloon Zap Royal Giant Wizard Sparky
Sparky
Zap Goblin Gang Royal Giant Wizard Skeleton Army Balloon Lumberjack

Defense Synergies 0 11

Zap
Goblin Gang Skeleton Army Lumberjack Sparky
Goblin Gang
Zap Skeleton Army Lumberjack Sparky
Royal Giant
Wizard
Skeleton Army Lumberjack
Skeleton Army
Zap Goblin Gang Wizard Lumberjack Sparky
Balloon
Lumberjack
Zap Goblin Gang Wizard Skeleton Army
Sparky
Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Skeleton Army Lumberjack Sparky Zap Goblin Gang
Goblin Gang Skeleton Army Lumberjack Sparky
Skeleton Army Lumberjack Sparky Goblin Gang
Skeleton Army Lumberjack Sparky
Goblin Gang Skeleton Army Zap Lumberjack
Zap Goblin Gang Wizard
Zap Sparky
Sparky Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Lumberjack Sparky
Goblin Gang Skeleton Army Zap Wizard Lumberjack
Zap Goblin Gang Wizard
Skeleton Army Lumberjack Sparky Zap Goblin Gang Wizard
Wizard Skeleton Army Sparky Zap Goblin Gang Lumberjack
Skeleton Army Sparky Goblin Gang Lumberjack
Skeleton Army Zap Goblin Gang Lumberjack Sparky
Wizard Sparky Goblin Gang Skeleton Army Lumberjack
Zap Goblin Gang Wizard Skeleton Army Lumberjack
Zap Wizard Lumberjack
Sparky Lumberjack
Goblin Gang Wizard Skeleton Army Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Zap Sparky
Zap Goblin Gang Wizard Lumberjack
Goblin Gang Skeleton Army Lumberjack Zap Sparky
Goblin Gang Skeleton Army Lumberjack Zap Sparky
Goblin Gang Skeleton Army Lumberjack Sparky
Wizard Zap Goblin Gang
Goblin Gang Skeleton Army Sparky Lumberjack
Skeleton Army Lumberjack Sparky
Zap Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky
Lumberjack Sparky
Skeleton Army Zap
Skeleton Army Goblin Gang Wizard Lumberjack Sparky
Wizard Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Zap Lumberjack
Zap Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Sparky
Wizard Zap Sparky
Wizard Zap
Wizard Sparky
Zap Wizard
Zap Wizard
Goblin Gang Lumberjack Sparky
Zap Wizard Sparky
Zap Wizard
Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Sparky
Zap Wizard Sparky
Zap Wizard
Sparky
Wizard
Sparky
Zap
Zap Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Wizard Sparky
Zap Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Goblin Gang Skeleton Army
Zap Wizard
Goblin Gang Wizard Lumberjack Sparky
Zap Wizard
Zap Sparky
Sparky
Zap Goblin Gang Sparky
Zap
Zap Sparky

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