My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Tombstone Musketeer Balloon Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon Giant Skeleton Bandit
Giant Snowball
Spear Goblins Tombstone Musketeer Balloon
Zap
Spear Goblins Tombstone Balloon Bandit
Barbarian Barrel
Spear Goblins Tesla Tombstone Musketeer Giant Skeleton Bandit
The Log
Spear Goblins Tombstone Musketeer Giant Skeleton Bandit
Earthquake
Spear Goblins Tesla Tombstone
Arrows
Spear Goblins Tombstone
Royal Delivery
Spear Goblins Musketeer Balloon Giant Skeleton Bandit
Fireball
Tesla Tombstone Musketeer Balloon Bandit
Poison
Spear Goblins Tombstone Musketeer Balloon
Lightning
Tesla Tombstone Musketeer Balloon Bandit
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Tombstone Bandit Tesla Fireball Musketeer Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Tombstone Bandit Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Balloon Giant Skeleton Bandit
Tesla
Tombstone
Fireball
Musketeer
Balloon Giant Skeleton Bandit
Balloon
Spear Goblins Musketeer Giant Skeleton Bandit
Giant Skeleton
Spear Goblins Musketeer Balloon Bandit
Bandit
Spear Goblins Musketeer Balloon Giant Skeleton

Defense Synergies 3 10

Spear Goblins
Tesla Tombstone Musketeer Giant Skeleton Bandit
Tesla
Spear Goblins Musketeer Fireball
Tombstone
Musketeer Spear Goblins Fireball
Fireball
Tesla Tombstone Musketeer Bandit
Musketeer
Tesla Tombstone Spear Goblins Fireball Giant Skeleton Bandit
Balloon
Giant Skeleton
Spear Goblins Musketeer
Bandit
Spear Goblins Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Tombstone Fireball Musketeer
Tesla Tombstone Musketeer Bandit
Tesla Tombstone Musketeer Giant Skeleton Bandit
Tesla Tombstone Musketeer Bandit
Tombstone Fireball Giant Skeleton
Fireball Spear Goblins Tesla Musketeer Bandit
Tesla Musketeer Spear Goblins Tombstone Fireball
Tesla Fireball Musketeer Giant Skeleton Bandit
Tesla Tombstone Musketeer
Spear Goblins Tesla Musketeer Giant Skeleton Bandit
Spear Goblins Tesla Tombstone Fireball Musketeer Giant Skeleton Bandit
Tesla Musketeer Spear Goblins Fireball
Tesla Tombstone Fireball Musketeer Giant Skeleton Bandit
Fireball Tesla Tombstone
Tesla Tombstone Bandit
Tesla Fireball Bandit
Tesla Tombstone Fireball Musketeer
Tesla Tombstone Fireball Spear Goblins Musketeer Bandit
Spear Goblins Tesla Tombstone Fireball Musketeer Giant Skeleton Bandit
Tesla Musketeer
Spear Goblins Tesla Fireball Musketeer Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tesla Tombstone Fireball Giant Skeleton Bandit
Fireball Bandit Tesla Musketeer
Tombstone Giant Skeleton Bandit Spear Goblins Musketeer
Giant Skeleton Tesla Fireball Musketeer Bandit
Giant Skeleton Tesla Tombstone Musketeer Bandit
Fireball Tesla Musketeer
Spear Goblins Tesla Tombstone Fireball Musketeer Giant Skeleton Bandit
Giant Skeleton Tesla
Giant Skeleton Spear Goblins Tombstone Fireball Bandit
Tesla Tombstone Musketeer
Tesla Tombstone Musketeer Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Tesla Tombstone Fireball Bandit
Tesla Fireball Musketeer
Tesla Tombstone Spear Goblins Fireball Musketeer Giant Skeleton
Tesla Fireball Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Giant Skeleton Bandit
Fireball Musketeer Bandit
Fireball Giant Skeleton Bandit
Fireball Musketeer Giant Skeleton
Fireball
Fireball Spear Goblins Musketeer
Musketeer
Fireball
Fireball Bandit
Fireball Musketeer
Fireball Musketeer Bandit
Fireball Musketeer
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer
Spear Goblins Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball
Fireball Musketeer Bandit
Fireball
Fireball Musketeer Giant Skeleton
Fireball
Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Bandit
Fireball
Giant Skeleton
Fireball
Spear Goblins Tombstone Fireball Musketeer Bandit
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Giant Skeleton
Musketeer
Fireball Musketeer Giant Skeleton
Fireball Musketeer
Fireball Musketeer Giant Skeleton Bandit

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