My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Lava Hound
Giant Snowball
Minions Witch Balloon Lumberjack Lava Hound
Zap
Minions Witch Balloon Lava Hound
Barbarian Barrel
Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Minions Witch Lava Hound
Royal Delivery
Minions Witch Balloon Lumberjack Lava Hound
Fireball
Minions Witch Balloon Lumberjack Lava Hound
Poison
Minions Witch Balloon Lava Hound
Lightning
Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Lumberjack Witch Balloon Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Lumberjack

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Minions Witch Lumberjack Lava Hound
Arrows
Zap Balloon Lava Hound Lumberjack
Minions
Lava Hound Zap Balloon Lumberjack
Rocket
Lava Hound
Witch
Zap Lumberjack Lava Hound
Balloon
Zap Arrows Lumberjack Lava Hound Minions
Lumberjack
Balloon Zap Arrows Minions Witch Lava Hound
Lava Hound
Arrows Minions Balloon Zap Rocket Witch Lumberjack

Defense Synergies 0 7

Zap
Arrows Minions Witch Lumberjack
Arrows
Zap Lumberjack
Minions
Zap Lumberjack
Rocket
Witch
Zap Lumberjack
Balloon
Lumberjack
Zap Arrows Minions Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions
Lumberjack Zap Minions Witch
Rocket Witch Lumberjack Minions
Witch Lumberjack Minions
Arrows Rocket Lumberjack
Arrows Zap Minions Lumberjack
Minions Rocket Zap Arrows Witch
Rocket Zap Arrows
Witch Minions Lumberjack
Lumberjack
Minions Witch Zap Arrows Lumberjack
Arrows Minions Zap Witch
Lumberjack Zap Minions Rocket Witch
Rocket Zap Arrows Minions Witch Lumberjack
Lumberjack
Rocket Zap Lumberjack
Arrows Minions Witch Lumberjack
Arrows Zap Minions Witch Lumberjack
Zap Arrows Witch Minions Lumberjack
Lumberjack
Arrows Minions Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch
Zap Arrows Rocket Lumberjack
Lumberjack Zap Minions Rocket Witch
Rocket Lumberjack Zap
Witch Lumberjack
Arrows Rocket Zap Minions Witch
Rocket Minions Witch Lumberjack
Lumberjack
Zap Rocket Minions Witch
Witch
Minions Witch Lumberjack
Rocket Zap Arrows
Rocket Witch Lumberjack
Witch
Witch Zap Minions Rocket Lumberjack
Arrows Minions Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Zap
Rocket Arrows
Arrows Rocket
Rocket Zap Arrows
Arrows Zap Minions Rocket Witch
Arrows Witch
Arrows Zap
Arrows Zap
Rocket Minions Lumberjack
Rocket Zap Arrows
Zap Arrows Rocket
Rocket
Arrows Minions Rocket
Zap Arrows
Rocket Zap Arrows Witch
Arrows Rocket
Arrows Rocket
Minions Rocket
Rocket Zap Arrows
Rocket Zap Arrows Witch
Rocket Minions
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Rocket Zap Arrows
Zap Arrows Witch
Zap Rocket Minions Witch
Zap Arrows Rocket
Zap Rocket Arrows
Rocket Arrows
Zap Minions Rocket Witch
Rocket Zap Arrows Witch
Arrows
Rocket Lumberjack
Arrows Zap
Rocket Zap Arrows
Zap Minions Rocket Witch
Zap Rocket Witch
Zap Rocket Witch

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