My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Balloon Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Zappies Skeleton Army Balloon
Zap
Zappies Skeleton Army Balloon
Barbarian Barrel
Bomb Tower Zappies Wizard Skeleton Army Executioner Magic Archer
The Log
Zappies Skeleton Army
Earthquake
Bomb Tower Zappies Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Zappies Wizard Skeleton Army Balloon Executioner Magic Archer
Fireball
Bomb Tower Zappies Wizard Skeleton Army Balloon Executioner Magic Archer
Poison
Bomb Tower Zappies Wizard Skeleton Army Balloon Executioner Magic Archer
Lightning
Bomb Tower Wizard Balloon Executioner Magic Archer
Rocket
Bomb Tower Wizard Balloon Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Executioner Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Bomb Tower Zappies Magic Archer Wizard Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Bomb Tower Zappies

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Magic Archer
Bomb Tower
Zappies
Balloon
Wizard
Balloon
Skeleton Army
Balloon
Zappies Wizard Executioner Magic Archer
Executioner
Balloon
Magic Archer
Fireball Balloon

Defense Synergies 0 8

Fireball
Bomb Tower Zappies
Bomb Tower
Fireball Skeleton Army Magic Archer
Zappies
Fireball Skeleton Army
Wizard
Skeleton Army
Skeleton Army
Bomb Tower Zappies Wizard Executioner Magic Archer
Balloon
Executioner
Skeleton Army
Magic Archer
Bomb Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Wizard Executioner Magic Archer
Bomb Tower Skeleton Army Zappies Executioner
Bomb Tower Skeleton Army Zappies Executioner
Bomb Tower Skeleton Army Zappies
Fireball Bomb Tower Skeleton Army
Fireball Skeleton Army Bomb Tower Zappies Executioner Magic Archer
Fireball Bomb Tower Zappies Wizard Executioner Magic Archer
Fireball Bomb Tower Magic Archer
Zappies Bomb Tower Skeleton Army
Skeleton Army Zappies
Skeleton Army Executioner Fireball Bomb Tower Zappies Wizard Magic Archer
Executioner Fireball Zappies Wizard Magic Archer
Bomb Tower Skeleton Army Fireball Zappies Wizard
Fireball Bomb Tower Wizard Skeleton Army Executioner Zappies Magic Archer
Skeleton Army Bomb Tower Zappies
Bomb Tower Skeleton Army Fireball Zappies
Bomb Tower Wizard Fireball Zappies Skeleton Army Executioner
Fireball Bomb Tower Zappies Wizard Skeleton Army Executioner Magic Archer
Bomb Tower Wizard Executioner Fireball Zappies Magic Archer
Bomb Tower Zappies
Wizard Skeleton Army Fireball Bomb Tower Zappies Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Zappies
Fireball Bomb Tower Wizard Executioner Magic Archer
Zappies Skeleton Army Bomb Tower
Skeleton Army Fireball Zappies
Zappies Skeleton Army Executioner
Fireball Wizard Executioner Bomb Tower Zappies Magic Archer
Skeleton Army Fireball Bomb Tower Zappies
Bomb Tower Zappies Skeleton Army
Fireball Bomb Tower Zappies Skeleton Army Magic Archer
Zappies Skeleton Army
Bomb Tower Zappies
Skeleton Army Fireball
Skeleton Army Fireball Bomb Tower Zappies Wizard Executioner
Wizard Fireball Bomb Tower Zappies Skeleton Army Executioner Magic Archer
Zappies Skeleton Army Fireball Bomb Tower Executioner Magic Archer
Executioner Fireball Bomb Tower Zappies Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball Magic Archer
Fireball
Fireball Wizard Executioner Magic Archer
Fireball Wizard Executioner Magic Archer
Wizard Executioner Magic Archer
Fireball Wizard Executioner Magic Archer
Fireball Wizard
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Wizard Executioner Magic Archer
Magic Archer Fireball Wizard Executioner
Fireball
Fireball Wizard Executioner Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard
Fireball
Fireball Wizard Executioner Magic Archer
Fireball Wizard Executioner Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard Executioner Magic Archer
Fireball Zappies Wizard
Fireball
Fireball Wizard Magic Archer
Fireball Zappies Magic Archer
Fireball Wizard Magic Archer
Fireball Zappies Skeleton Army Magic Archer
Fireball Zappies Wizard Executioner Magic Archer
Fireball
Fireball Wizard Executioner Magic Archer
Fireball Wizard Executioner Magic Archer
Fireball
Executioner
Fireball Zappies Magic Archer
Fireball Zappies Executioner Magic Archer
Fireball Executioner Magic Archer

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