My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone Balloon Bandit
Giant Snowball
Minion Horde Skeleton Army Clone Balloon Lumberjack
Zap
Minion Horde Skeleton Army Clone Balloon Bandit
Barbarian Barrel
Valkyrie Wizard Skeleton Army Clone Bandit Lumberjack
The Log
Skeleton Army Clone Bandit Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Skeleton Army Clone
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army Clone Balloon Bandit Lumberjack
Fireball
Minion Horde Wizard Skeleton Army Clone Balloon Bandit Lumberjack
Poison
Minion Horde Wizard Skeleton Army Clone Balloon
Lightning
Valkyrie Wizard Balloon Bandit Lumberjack
Rocket
Minion Horde Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Bandit Valkyrie Lumberjack Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Clone Bandit Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone Lumberjack
Valkyrie
Balloon Lumberjack Wizard Bandit
Wizard
Valkyrie Balloon Bandit Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Balloon Minion Horde Lumberjack
Balloon
Valkyrie Clone Lumberjack Wizard Bandit
Bandit
Valkyrie Wizard Balloon Lumberjack
Lumberjack
Valkyrie Balloon Minion Horde Wizard Clone Bandit

Defense Synergies 0 9

Minion Horde
Valkyrie
Wizard Bandit Lumberjack
Wizard
Valkyrie Skeleton Army Bandit Lumberjack
Skeleton Army
Wizard Bandit Lumberjack
Clone
Balloon
Bandit
Valkyrie Wizard Skeleton Army Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army Lumberjack Valkyrie Bandit
Minion Horde Skeleton Army Lumberjack Valkyrie Bandit
Minion Horde Skeleton Army Lumberjack Valkyrie Bandit
Valkyrie Skeleton Army Lumberjack
Skeleton Army Valkyrie Bandit Lumberjack
Minion Horde Wizard
Valkyrie Bandit
Minion Horde Skeleton Army Lumberjack
Skeleton Army Minion Horde Valkyrie Bandit Lumberjack
Minion Horde Valkyrie Skeleton Army Wizard Bandit Lumberjack
Minion Horde Wizard
Minion Horde Skeleton Army Lumberjack Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Minion Horde Lumberjack
Skeleton Army Minion Horde Bandit Lumberjack
Minion Horde Skeleton Army Bandit Lumberjack
Minion Horde Wizard Valkyrie Skeleton Army Lumberjack
Minion Horde Valkyrie Wizard Skeleton Army Bandit Lumberjack
Valkyrie Wizard Bandit Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Minion Horde Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Bandit
Bandit Valkyrie Wizard Lumberjack
Skeleton Army Bandit Lumberjack Minion Horde Valkyrie
Valkyrie Skeleton Army Lumberjack Minion Horde Bandit
Minion Horde Valkyrie Skeleton Army Bandit Lumberjack
Wizard Minion Horde
Skeleton Army Minion Horde Valkyrie Bandit Lumberjack
Minion Horde Valkyrie Skeleton Army Lumberjack
Minion Horde Valkyrie Skeleton Army Bandit
Minion Horde Skeleton Army
Minion Horde Valkyrie Lumberjack
Skeleton Army Valkyrie
Skeleton Army Minion Horde Valkyrie Wizard Bandit Lumberjack
Wizard Minion Horde Valkyrie Skeleton Army
Skeleton Army Minion Horde Valkyrie Lumberjack
Valkyrie Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Bandit
Bandit
Minion Horde Bandit
Valkyrie
Wizard Minion Horde Valkyrie
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard Bandit
Minion Horde Lumberjack
Minion Horde Valkyrie Wizard Bandit
Wizard
Bandit
Minion Horde Bandit
Minion Horde Wizard Bandit
Minion Horde Wizard Bandit
Minion Horde
Wizard Bandit
Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Valkyrie Wizard
Minion Horde
Wizard Bandit
Wizard Bandit
Bandit
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Bandit
Minion Horde
Minion Horde
Wizard
Minion Horde Skeleton Army Bandit
Wizard
Minion Horde Valkyrie Wizard Lumberjack
Wizard
Minion Horde
Minion Horde
Bandit

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