My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tombstone Giant Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider Giant Balloon
Giant Snowball
Skeletons Archers Tombstone Hog Rider Balloon
Zap
Skeletons Archers Tombstone Balloon
Barbarian Barrel
Skeletons Archers Tombstone Ice Wizard
The Log
Skeletons Archers Tombstone Hog Rider
Earthquake
Skeletons Archers Tombstone Hog Rider
Arrows
Skeletons Archers Tombstone
Royal Delivery
Skeletons Archers Hog Rider Balloon Ice Wizard
Fireball
Archers Tombstone Hog Rider Balloon Ice Wizard
Poison
Archers Tombstone Balloon Ice Wizard
Lightning
Tombstone Balloon Ice Wizard
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Archers Tombstone Ice Wizard Hog Rider Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Archers Tombstone

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hog Rider Balloon Archers Giant
Archers
Giant Snowball Hog Rider Giant Balloon
Tombstone
Hog Rider
Giant Snowball Archers Giant Balloon
Giant
Giant Snowball Archers Hog Rider Balloon Ice Wizard
Balloon
Giant Snowball Archers Hog Rider Giant Ice Wizard
Ice Wizard
Giant Balloon

Defense Synergies 0 9

Skeletons
Giant Snowball Archers Tombstone Ice Wizard
Giant Snowball
Skeletons Archers Ice Wizard
Archers
Skeletons Giant Snowball Tombstone Ice Wizard
Tombstone
Skeletons Archers Ice Wizard
Hog Rider
Giant
Balloon
Ice Wizard
Skeletons Giant Snowball Archers Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Skeletons Tombstone Ice Wizard
Skeletons Giant Snowball Archers Tombstone Ice Wizard
Skeletons Tombstone Ice Wizard
Tombstone
Skeletons Giant Snowball Archers Ice Wizard
Giant Snowball Archers Tombstone Ice Wizard
Skeletons Tombstone Ice Wizard
Skeletons Giant Snowball Archers Ice Wizard
Archers Ice Wizard Skeletons Giant Snowball Tombstone
Giant Snowball Archers Ice Wizard
Tombstone Skeletons Giant Snowball Ice Wizard
Giant Snowball Tombstone
Tombstone
Giant Snowball
Skeletons Tombstone
Tombstone Giant Snowball Archers Ice Wizard
Giant Snowball Archers Tombstone Ice Wizard
Giant Snowball Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Archers Tombstone
Giant Snowball Archers
Tombstone Skeletons
Skeletons Tombstone
Skeletons Giant Snowball Archers Ice Wizard
Skeletons Archers Tombstone Ice Wizard
Skeletons Giant Snowball Tombstone
Skeletons Tombstone
Tombstone
Giant Snowball
Skeletons Tombstone
Archers
Tombstone Skeletons Archers
Giant Snowball Archers Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Ice Wizard
Giant Snowball
Giant Snowball Ice Wizard
Archers
Giant Snowball Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball Archers
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Archers
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Ice Wizard
Giant Snowball Ice Wizard
Giant Snowball
Giant Snowball Archers Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Archers Tombstone
Giant Snowball Archers Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball

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