My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Guards Balloon Giant Skeleton
Giant Snowball
Bats Three Musketeers Guards Balloon
Zap
Bats Three Musketeers Guards Balloon
Barbarian Barrel
Three Musketeers Guards Giant Skeleton
The Log
Three Musketeers Guards Giant Skeleton
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Three Musketeers Guards Balloon Giant Skeleton
Fireball
Three Musketeers Balloon
Poison
Bats Three Musketeers Guards Balloon
Lightning
Three Musketeers Balloon
Rocket
Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Guards Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Tornado Balloon Rocket Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton
Rocket
Tornado
Three Musketeers
Guards Tornado The Log
Guards
Three Musketeers The Log
Tornado
Rocket Three Musketeers Balloon Giant Skeleton The Log
Balloon
Bats Tornado Giant Skeleton The Log
Giant Skeleton
Bats Tornado Balloon The Log
The Log
Three Musketeers Guards Tornado Balloon Giant Skeleton

Defense Synergies 1 10

Bats
Giant Skeleton The Log
Rocket
Tornado The Log
Three Musketeers
Tornado The Log
Guards
Giant Skeleton The Log
Tornado
Rocket Three Musketeers Giant Skeleton The Log
Balloon
Giant Skeleton
Bats Guards Tornado The Log
The Log
Bats Rocket Three Musketeers Guards Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Bats Three Musketeers The Log
Rocket Three Musketeers Tornado Bats Giant Skeleton
Three Musketeers Bats Guards
Rocket Tornado Giant Skeleton The Log
Tornado The Log Bats Guards
Bats Rocket Three Musketeers Tornado
Rocket Giant Skeleton The Log
Three Musketeers Tornado
Guards Tornado Giant Skeleton
Bats Guards Tornado Giant Skeleton The Log
Three Musketeers Bats Tornado
Bats Rocket Three Musketeers Guards Giant Skeleton The Log
Rocket Three Musketeers Bats Guards Tornado The Log
Three Musketeers
Rocket Tornado Three Musketeers The Log
Three Musketeers Bats Tornado
Bats Three Musketeers Guards Tornado The Log
Tornado The Log Bats Guards Giant Skeleton
Three Musketeers Tornado
Bats Guards Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton
Rocket The Log
Guards Giant Skeleton Bats Rocket The Log
Rocket Guards Giant Skeleton Bats Tornado The Log
Giant Skeleton Three Musketeers Guards
Rocket Bats Three Musketeers Tornado
Rocket Guards Bats Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Bats Tornado The Log
Three Musketeers Guards
Bats Guards Giant Skeleton
Rocket Guards Tornado Giant Skeleton The Log
Rocket Giant Skeleton Three Musketeers Guards
Three Musketeers
Guards Bats Rocket Three Musketeers Tornado Giant Skeleton The Log
Bats Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Giant Skeleton The Log
Tornado The Log
Rocket Giant Skeleton The Log
Rocket Guards Giant Skeleton The Log
Rocket The Log
Bats Rocket Tornado
Tornado The Log
The Log Tornado
The Log Tornado
Rocket Bats Three Musketeers Guards Tornado
Rocket Tornado The Log
Rocket Tornado
Rocket Three Musketeers The Log
Rocket
The Log
Rocket Three Musketeers The Log
Rocket Three Musketeers The Log
Rocket Three Musketeers Tornado
Bats Rocket
Rocket Three Musketeers The Log
Rocket Tornado The Log
Rocket Giant Skeleton The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log
The Log Tornado
Tornado The Log
Rocket Tornado The Log
Bats Tornado
Rocket Bats Guards
Rocket The Log
Rocket
Giant Skeleton
Rocket The Log
Bats Rocket Guards
Rocket Three Musketeers Tornado
The Log
Rocket Three Musketeers
The Log
Rocket Tornado Giant Skeleton
Three Musketeers
Bats Rocket Guards Tornado Giant Skeleton The Log
Bats Rocket Tornado
Rocket Tornado Giant Skeleton The Log

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