My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Valkyrie Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Balloon
Giant Snowball
Skeletons Bats Archers Balloon
Zap
Skeletons Bats Archers Balloon
Barbarian Barrel
Skeletons Archers Valkyrie
The Log
Skeletons Archers
Earthquake
Skeletons Archers
Arrows
Skeletons Bats Archers
Royal Delivery
Skeletons Bats Archers Valkyrie Balloon P.E.K.K.A
Fireball
Archers Balloon
Poison
Bats Archers Balloon
Lightning
Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Freeze P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Archers Valkyrie Freeze Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Archers

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Balloon Zap P.E.K.K.A
Zap
Balloon P.E.K.K.A Bats Archers Valkyrie Freeze
Archers
Valkyrie Zap Balloon P.E.K.K.A
Valkyrie
Bats Archers Balloon Zap P.E.K.K.A
Freeze
Balloon Zap
Balloon
Bats Zap Valkyrie Freeze Archers
P.E.K.K.A
Zap Bats Archers Valkyrie

Defense Synergies 1 14

Skeletons
Bats Zap Archers P.E.K.K.A
Bats
Skeletons Zap Valkyrie Freeze P.E.K.K.A
Zap
Skeletons Bats Archers Valkyrie P.E.K.K.A
Archers
Valkyrie Skeletons Zap P.E.K.K.A
Valkyrie
Archers Bats Zap Freeze P.E.K.K.A
Freeze
Bats Valkyrie
Balloon
P.E.K.K.A
Skeletons Bats Zap Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
P.E.K.K.A Skeletons Bats Zap Valkyrie
P.E.K.K.A Skeletons Bats Archers Valkyrie Freeze
P.E.K.K.A Skeletons Bats Valkyrie
Valkyrie P.E.K.K.A
Freeze Skeletons Bats Zap Archers Valkyrie
Bats Zap Archers Freeze
Zap Valkyrie P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Archers Valkyrie
Bats Archers Valkyrie Skeletons Zap Freeze
Bats Zap Archers
P.E.K.K.A Skeletons Bats Zap Valkyrie Freeze
Valkyrie Bats Zap Freeze P.E.K.K.A
P.E.K.K.A
Zap Freeze P.E.K.K.A
Skeletons Bats Valkyrie P.E.K.K.A
Bats Zap Archers Valkyrie
Zap Valkyrie Freeze Bats Archers
P.E.K.K.A
Valkyrie Bats Archers P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Archers P.E.K.K.A
Zap Archers Valkyrie
P.E.K.K.A Skeletons Bats Zap Valkyrie
Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Skeletons Valkyrie
Skeletons Bats Zap Archers Freeze
P.E.K.K.A Skeletons Bats Archers Valkyrie
P.E.K.K.A Valkyrie
Zap Freeze P.E.K.K.A Skeletons Bats Valkyrie
P.E.K.K.A Skeletons
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Skeletons Valkyrie
Archers Valkyrie
Skeletons Bats Zap Archers Valkyrie Freeze P.E.K.K.A
Bats Valkyrie Zap Archers Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze
Zap Valkyrie
Bats Zap Freeze
Archers
Zap Freeze
Zap
Bats
Zap Valkyrie
Zap Archers
Freeze
Zap
Zap
Freeze
Bats
Zap Archers
Zap Valkyrie
Zap
Zap Freeze Valkyrie
Zap
Zap
Zap
Bats Zap Archers
Zap Bats Freeze
Zap
Zap Freeze
P.E.K.K.A
Zap Bats Archers Freeze
Zap Archers
Freeze
Valkyrie
Zap
Zap
P.E.K.K.A
Zap Bats Freeze
Bats Zap
Zap Freeze

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