My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Witch Balloon
Zap
Archers Witch Balloon
Barbarian Barrel
Archers Witch Executioner
The Log
Archers Mini P.E.K.K.A Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Mini P.E.K.K.A Witch Balloon Executioner
Fireball
Archers Witch Balloon Executioner
Poison
Archers Witch Balloon Executioner
Lightning
Mini P.E.K.K.A Witch Balloon Executioner
Rocket
Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Arrows Mini P.E.K.K.A Freeze Witch Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Archers Arrows Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Balloon
Arrows
Mirror Balloon Archers Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Archers Arrows Mirror
Mirror
Arrows Mini P.E.K.K.A Freeze Balloon
Freeze
Balloon Arrows Mirror
Witch
Balloon
Arrows Freeze Archers Mirror Executioner
Executioner
Balloon

Defense Synergies 1 8

Archers
Mini P.E.K.K.A Witch
Arrows
Mirror Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Mirror Freeze Witch Executioner
Mirror
Arrows Mini P.E.K.K.A Executioner
Freeze
Mini P.E.K.K.A
Witch
Archers Mini P.E.K.K.A
Balloon
Executioner
Mini P.E.K.K.A Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A Witch Executioner
Mini P.E.K.K.A Witch Archers Freeze Executioner
Mini P.E.K.K.A Witch
Arrows Mini P.E.K.K.A
Arrows Freeze Archers Executioner
Archers Arrows Freeze Witch Executioner
Arrows
Mini P.E.K.K.A Witch
Archers Mini P.E.K.K.A
Archers Witch Executioner Arrows Freeze
Arrows Executioner Archers Witch
Mini P.E.K.K.A Freeze Witch
Executioner Arrows Mini P.E.K.K.A Freeze Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Freeze
Arrows Mini P.E.K.K.A Witch Executioner
Arrows Archers Witch Executioner
Arrows Freeze Witch Executioner Archers
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Witch
Archers Arrows Mini P.E.K.K.A Executioner
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch Executioner
Arrows Executioner Archers Freeze Witch
Mini P.E.K.K.A Archers Witch
Mini P.E.K.K.A
Freeze Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Witch Executioner
Archers Witch Executioner
Witch Archers Mini P.E.K.K.A Freeze Executioner
Arrows Executioner Archers Mini P.E.K.K.A Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Executioner
Arrows
Arrows Freeze
Executioner Arrows
Arrows Executioner Freeze Witch
Archers Arrows Witch Executioner
Arrows Freeze Executioner
Arrows
Mini P.E.K.K.A
Arrows
Archers Arrows Executioner
Executioner
Arrows Freeze
Arrows
Arrows Witch Executioner
Arrows Executioner
Arrows Freeze
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Executioner
Arrows Witch
Arrows
Arrows
Arrows Freeze Witch Executioner
Witch
Arrows Witch Executioner
Arrows Witch
Arrows
Archers Arrows Witch Executioner
Freeze Witch
Mini P.E.K.K.A
Arrows
Arrows Freeze
Arrows
Archers Freeze Witch
Archers Arrows Witch Executioner
Freeze
Arrows
Mini P.E.K.K.A Executioner
Arrows Executioner
Arrows
Executioner
Freeze Witch
Witch Executioner
Freeze Witch Executioner

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