My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Baby Dragon Royal Ghost Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Baby Dragon Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Ram Rider
Giant Snowball
Skeletons Dart Goblin Baby Dragon Ram Rider
Zap
Skeletons Royal Giant Dart Goblin Ram Rider
Barbarian Barrel
Skeletons Dart Goblin Royal Ghost Electro Wizard
The Log
Skeletons Royal Giant Dart Goblin Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Baby Dragon Royal Ghost Electro Wizard Ram Rider
Fireball
Dart Goblin Baby Dragon Electro Wizard Ram Rider
Poison
Dart Goblin Electro Wizard
Lightning
Baby Dragon Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Dart Goblin Royal Ghost Baby Dragon Electro Wizard Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Dart Goblin Royal Ghost

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Ram Rider Royal Giant Dart Goblin Baby Dragon Royal Ghost Electro Wizard
Royal Giant
Dart Goblin Giant Snowball Baby Dragon Royal Ghost Electro Wizard
Dart Goblin
Royal Giant Giant Snowball Baby Dragon Ram Rider
Baby Dragon
Giant Snowball Royal Giant Dart Goblin Electro Wizard Ram Rider
Royal Ghost
Giant Snowball Royal Giant Electro Wizard Ram Rider
Electro Wizard
Giant Snowball Royal Giant Baby Dragon Royal Ghost Ram Rider
Ram Rider
Giant Snowball Dart Goblin Baby Dragon Royal Ghost Electro Wizard

Defense Synergies 2 14

Skeletons
Dart Goblin Giant Snowball Baby Dragon Royal Ghost Electro Wizard Ram Rider
Giant Snowball
Ram Rider Skeletons Dart Goblin Baby Dragon Royal Ghost Electro Wizard
Royal Giant
Dart Goblin
Skeletons Giant Snowball Baby Dragon Electro Wizard Ram Rider
Baby Dragon
Skeletons Giant Snowball Dart Goblin
Royal Ghost
Skeletons Giant Snowball Electro Wizard
Electro Wizard
Skeletons Giant Snowball Dart Goblin Royal Ghost Ram Rider
Ram Rider
Giant Snowball Skeletons Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon Electro Wizard Ram Rider
Skeletons Dart Goblin Electro Wizard Ram Rider
Ram Rider Skeletons Giant Snowball Dart Goblin Electro Wizard
Skeletons Dart Goblin Electro Wizard Ram Rider
Skeletons Giant Snowball Dart Goblin Baby Dragon Royal Ghost Electro Wizard
Giant Snowball Dart Goblin Electro Wizard Ram Rider Baby Dragon
Dart Goblin Baby Dragon Electro Wizard Ram Rider
Skeletons
Skeletons Giant Snowball Dart Goblin Royal Ghost Electro Wizard
Dart Goblin Electro Wizard Skeletons Giant Snowball Baby Dragon Royal Ghost Ram Rider
Giant Snowball Dart Goblin Baby Dragon Electro Wizard Ram Rider
Skeletons Giant Snowball Electro Wizard Ram Rider
Giant Snowball Dart Goblin Baby Dragon Royal Ghost Electro Wizard
Electro Wizard Ram Rider
Giant Snowball Electro Wizard Ram Rider
Skeletons Electro Wizard
Giant Snowball Dart Goblin Baby Dragon Royal Ghost Electro Wizard Ram Rider
Giant Snowball Baby Dragon Dart Goblin Royal Ghost Electro Wizard Ram Rider
Dart Goblin Electro Wizard Ram Rider
Royal Ghost Giant Snowball Dart Goblin Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Royal Ghost Electro Wizard
Electro Wizard Giant Snowball Baby Dragon Royal Ghost
Skeletons Electro Wizard Ram Rider
Electro Wizard Ram Rider
Skeletons Ram Rider
Skeletons Giant Snowball Dart Goblin Baby Dragon Electro Wizard Ram Rider
Skeletons Dart Goblin Electro Wizard Ram Rider
Electro Wizard Skeletons Giant Snowball Baby Dragon
Skeletons Dart Goblin
Dart Goblin
Giant Snowball Electro Wizard
Skeletons Ram Rider
Dart Goblin Baby Dragon
Electro Wizard Skeletons Dart Goblin Baby Dragon
Giant Snowball Dart Goblin Baby Dragon Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon Royal Ghost
Giant Snowball Dart Goblin Baby Dragon Royal Ghost Electro Wizard Ram Rider
Dart Goblin Baby Dragon
Dart Goblin
Giant Snowball Baby Dragon
Giant Snowball Dart Goblin Baby Dragon Ram Rider
Dart Goblin Baby Dragon
Giant Snowball Dart Goblin Baby Dragon Ram Rider
Giant Snowball Dart Goblin Ram Rider
Giant Snowball Electro Wizard
Dart Goblin Electro Wizard Ram Rider
Giant Snowball Dart Goblin Baby Dragon
Giant Snowball Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Giant Snowball Dart Goblin Baby Dragon
Giant Snowball Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Giant Snowball
Giant Snowball Dart Goblin Baby Dragon Electro Wizard
Giant Snowball Dart Goblin Baby Dragon
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Dart Goblin Baby Dragon Royal Ghost Electro Wizard Ram Rider
Giant Snowball Baby Dragon Ram Rider
Dart Goblin Baby Dragon
Giant Snowball Dart Goblin Baby Dragon Electro Wizard
Electro Wizard Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin
Giant Snowball Electro Wizard
Giant Snowball
Electro Wizard Dart Goblin
Giant Snowball Dart Goblin Baby Dragon Electro Wizard Ram Rider
Dart Goblin Baby Dragon Electro Wizard
Giant Snowball Dart Goblin Baby Dragon
Giant Snowball
Dart Goblin
Giant Snowball Dart Goblin Baby Dragon Electro Wizard
Giant Snowball Dart Goblin Electro Wizard
Giant Snowball Dart Goblin Baby Dragon Royal Ghost Electro Wizard

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