My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Barbarian Barrel Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Bandit
Giant Snowball
Archers Goblin Gang Baby Dragon
Zap
Archers Goblin Gang Bandit
Barbarian Barrel
Archers Goblin Gang Valkyrie Bandit
The Log
Archers Goblin Gang Bandit
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Valkyrie Baby Dragon Bandit
Fireball
Archers Goblin Gang Baby Dragon Bandit
Poison
Archers Goblin Gang
Lightning
Valkyrie Baby Dragon Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Archers Goblin Gang Bandit Valkyrie Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Archers Goblin Gang

Attack Synergies 3 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Archers Valkyrie Barbarian Barrel Baby Dragon Bandit
Archers
Valkyrie Zap Giant Barbarian Barrel Baby Dragon Bandit
Goblin Gang
Valkyrie Giant Baby Dragon Bandit
Valkyrie
Archers Zap Goblin Gang Giant Baby Dragon Bandit
Giant
Zap Barbarian Barrel Archers Goblin Gang Valkyrie Baby Dragon Bandit
Barbarian Barrel
Giant Zap Archers Baby Dragon Bandit
Baby Dragon
Zap Archers Goblin Gang Valkyrie Giant Barbarian Barrel Bandit
Bandit
Zap Archers Goblin Gang Valkyrie Giant Barbarian Barrel Baby Dragon

Defense Synergies 2 17

Zap
Archers Goblin Gang Valkyrie Barbarian Barrel Baby Dragon Bandit
Archers
Valkyrie Barbarian Barrel Zap Goblin Gang Baby Dragon Bandit
Goblin Gang
Zap Archers Valkyrie Barbarian Barrel Bandit
Valkyrie
Archers Zap Goblin Gang Baby Dragon Bandit
Giant
Barbarian Barrel
Archers Zap Goblin Gang Baby Dragon Bandit
Baby Dragon
Zap Archers Valkyrie Barbarian Barrel Bandit
Bandit
Zap Archers Goblin Gang Valkyrie Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Barbarian Barrel Baby Dragon
Zap Goblin Gang Valkyrie Bandit
Goblin Gang Archers Valkyrie Bandit
Goblin Gang Valkyrie Bandit
Valkyrie Barbarian Barrel
Goblin Gang Barbarian Barrel Zap Archers Valkyrie Baby Dragon Bandit
Zap Archers Goblin Gang Baby Dragon
Zap Valkyrie Barbarian Barrel Baby Dragon Bandit
Goblin Gang
Goblin Gang Archers Valkyrie Barbarian Barrel Bandit
Archers Goblin Gang Valkyrie Zap Barbarian Barrel Baby Dragon Bandit
Zap Archers Goblin Gang Baby Dragon
Zap Goblin Gang Valkyrie Bandit
Valkyrie Zap Goblin Gang Barbarian Barrel Baby Dragon
Goblin Gang Bandit
Zap Goblin Gang Bandit
Goblin Gang Valkyrie
Zap Archers Goblin Gang Valkyrie Barbarian Barrel Baby Dragon Bandit
Zap Valkyrie Barbarian Barrel Baby Dragon Archers Bandit
Goblin Gang Valkyrie Archers Barbarian Barrel Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Archers Barbarian Barrel Bandit
Bandit Zap Archers Goblin Gang Valkyrie Barbarian Barrel Baby Dragon
Goblin Gang Bandit Zap Valkyrie
Goblin Gang Valkyrie Zap Barbarian Barrel Bandit
Goblin Gang Valkyrie Bandit
Zap Archers Goblin Gang Baby Dragon
Goblin Gang Archers Valkyrie Bandit
Valkyrie
Zap Valkyrie Barbarian Barrel Baby Dragon Bandit
Goblin Gang
Valkyrie
Zap Valkyrie
Goblin Gang Valkyrie Bandit
Archers Valkyrie Baby Dragon
Goblin Gang Zap Archers Valkyrie Barbarian Barrel Baby Dragon
Valkyrie Zap Archers Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Valkyrie Barbarian Barrel
Zap Valkyrie Barbarian Barrel Baby Dragon
Zap Baby Dragon
Archers Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Bandit
Goblin Gang
Zap Valkyrie Barbarian Barrel Bandit
Zap Archers Baby Dragon
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel
Zap Archers Barbarian Barrel Baby Dragon Bandit
Zap Valkyrie Barbarian Barrel Baby Dragon
Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Valkyrie Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon Bandit
Zap Archers Baby Dragon
Zap
Zap Bandit
Zap
Zap Archers Goblin Gang Barbarian Barrel Bandit
Zap Archers Baby Dragon
Barbarian Barrel
Goblin Gang Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon
Zap
Zap Barbarian Barrel Baby Dragon Bandit

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