My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Baby Dragon Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Goblins Baby Dragon
Zap
Goblins Bandit
Barbarian Barrel
Goblins Bandit Magic Archer
The Log
Goblins Mini P.E.K.K.A Bandit
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Mini P.E.K.K.A Baby Dragon Bandit Magic Archer
Fireball
Baby Dragon Bandit Magic Archer
Poison
Magic Archer
Lightning
Mini P.E.K.K.A Baby Dragon Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Tornado Bandit Mini P.E.K.K.A Baby Dragon Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Tornado Bandit

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Baby Dragon
Zap
Tornado Goblins Mini P.E.K.K.A Baby Dragon Golem Bandit Magic Archer
Mini P.E.K.K.A
Zap Tornado Baby Dragon Golem Magic Archer
Tornado
Zap Baby Dragon Magic Archer Mini P.E.K.K.A Golem
Baby Dragon
Tornado Golem Goblins Zap Mini P.E.K.K.A Bandit
Golem
Baby Dragon Zap Mini P.E.K.K.A Tornado Bandit Magic Archer
Bandit
Zap Baby Dragon Golem Magic Archer
Magic Archer
Tornado Zap Mini P.E.K.K.A Golem Bandit

Defense Synergies 2 13

Goblins
Zap Bandit Magic Archer
Zap
Mini P.E.K.K.A Goblins Tornado Baby Dragon Bandit Magic Archer
Mini P.E.K.K.A
Zap Tornado Baby Dragon Magic Archer
Tornado
Magic Archer Zap Mini P.E.K.K.A Baby Dragon
Baby Dragon
Zap Mini P.E.K.K.A Tornado Bandit
Golem
Bandit
Goblins Zap Baby Dragon Magic Archer
Magic Archer
Tornado Goblins Zap Mini P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Magic Archer
Mini P.E.K.K.A Goblins Zap Bandit
Mini P.E.K.K.A Tornado Goblins Bandit
Mini P.E.K.K.A Goblins Bandit
Mini P.E.K.K.A Tornado
Tornado Goblins Zap Baby Dragon Bandit Magic Archer
Tornado Zap Baby Dragon Magic Archer
Zap Baby Dragon Bandit Magic Archer
Mini P.E.K.K.A Goblins Tornado
Tornado Goblins Mini P.E.K.K.A Bandit
Goblins Zap Tornado Baby Dragon Bandit Magic Archer
Zap Tornado Baby Dragon Magic Archer
Mini P.E.K.K.A Zap Bandit
Goblins Zap Mini P.E.K.K.A Tornado Baby Dragon Magic Archer
Mini P.E.K.K.A Bandit
Tornado Zap Mini P.E.K.K.A Bandit
Goblins Mini P.E.K.K.A Tornado
Goblins Zap Tornado Baby Dragon Bandit Magic Archer
Zap Tornado Baby Dragon Bandit Magic Archer
Mini P.E.K.K.A Tornado
Goblins Mini P.E.K.K.A Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Bandit
Bandit Zap Mini P.E.K.K.A Baby Dragon Magic Archer
Bandit Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Tornado Bandit
Mini P.E.K.K.A Bandit
Zap Tornado Baby Dragon Magic Archer
Mini P.E.K.K.A Goblins Bandit
Mini P.E.K.K.A
Zap Goblins Mini P.E.K.K.A Tornado Baby Dragon Bandit Magic Archer
Mini P.E.K.K.A
Zap Tornado
Mini P.E.K.K.A Bandit
Baby Dragon Magic Archer
Goblins Zap Mini P.E.K.K.A Tornado Baby Dragon Magic Archer
Zap Mini P.E.K.K.A Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Bandit
Zap Tornado Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Zap Baby Dragon Magic Archer
Zap Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Zap Tornado Baby Dragon Magic Archer
Zap Tornado Bandit
Goblins Mini P.E.K.K.A Tornado
Zap Tornado Bandit Magic Archer
Zap Tornado Baby Dragon Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Bandit Magic Archer
Magic Archer Baby Dragon Bandit
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Bandit Magic Archer
Zap Tornado Baby Dragon Magic Archer
Baby Dragon Magic Archer
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon Magic Archer
Zap Tornado Baby Dragon Bandit Magic Archer
Zap Tornado Baby Dragon Bandit Magic Archer
Zap Tornado Baby Dragon Bandit Magic Archer
Zap Tornado Baby Dragon Magic Archer
Zap
Mini P.E.K.K.A
Zap Bandit Magic Archer
Zap Magic Archer
Magic Archer
Zap Bandit Magic Archer
Zap Tornado Baby Dragon Magic Archer
Mini P.E.K.K.A Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Tornado
Zap Tornado Baby Dragon Magic Archer
Zap Tornado Magic Archer
Zap Tornado Baby Dragon Bandit Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: