My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Hogs Graveyard
Giant Snowball
Skeletons Spear Goblins Musketeer Royal Hogs Baby Dragon Graveyard
Zap
Skeletons Spear Goblins Royal Hogs Graveyard
Barbarian Barrel
Skeletons Spear Goblins Musketeer Royal Hogs Graveyard
The Log
Skeletons Spear Goblins Musketeer Royal Hogs Graveyard
Earthquake
Skeletons Spear Goblins Royal Hogs Graveyard
Arrows
Skeletons Spear Goblins Royal Hogs Graveyard
Royal Delivery
Skeletons Spear Goblins Musketeer Royal Hogs Baby Dragon Graveyard
Fireball
Musketeer Royal Hogs Baby Dragon
Poison
Spear Goblins Musketeer Royal Hogs Graveyard
Lightning
Musketeer Baby Dragon
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Fireball Musketeer Baby Dragon Royal Hogs Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Spear Goblins Fireball Musketeer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Royal Hogs Baby Dragon Golem Graveyard
Fireball
Golem Graveyard Royal Hogs Baby Dragon
Musketeer
Royal Hogs Baby Dragon Golem Graveyard
Royal Hogs
Spear Goblins Fireball Musketeer
Baby Dragon
Golem Graveyard Spear Goblins Fireball Musketeer
Golem
Fireball Baby Dragon Spear Goblins Musketeer Graveyard
Graveyard
Fireball Baby Dragon Spear Goblins Musketeer Golem

Defense Synergies 1 6

Skeletons
Musketeer Spear Goblins Baby Dragon
Spear Goblins
Skeletons Musketeer Baby Dragon
Fireball
Musketeer
Musketeer
Skeletons Spear Goblins Fireball Baby Dragon
Royal Hogs
Baby Dragon
Skeletons Spear Goblins Musketeer
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Musketeer Baby Dragon
Skeletons Musketeer
Skeletons Musketeer
Skeletons Musketeer
Fireball
Fireball Skeletons Spear Goblins Musketeer Baby Dragon
Musketeer Spear Goblins Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Skeletons Musketeer
Skeletons Spear Goblins Musketeer
Skeletons Spear Goblins Fireball Musketeer Baby Dragon
Musketeer Spear Goblins Fireball Baby Dragon
Skeletons Fireball Musketeer
Fireball Baby Dragon
Fireball
Skeletons Fireball Musketeer
Fireball Spear Goblins Musketeer Baby Dragon
Baby Dragon Spear Goblins Fireball Musketeer
Musketeer
Spear Goblins Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Fireball
Fireball Musketeer Baby Dragon
Skeletons Spear Goblins Musketeer
Fireball Musketeer
Skeletons Musketeer
Fireball Skeletons Musketeer Baby Dragon
Skeletons Spear Goblins Fireball Musketeer
Skeletons Spear Goblins Fireball Baby Dragon
Skeletons Musketeer
Musketeer
Fireball
Skeletons Fireball
Fireball Musketeer Baby Dragon
Skeletons Spear Goblins Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer
Fireball Baby Dragon
Fireball Spear Goblins Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Spear Goblins Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Spear Goblins Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon

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