My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Baby Dragon Dark Prince Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Baby Dragon Dark Prince Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Graveyard Lava Hound
Giant Snowball
Spear Goblins Baby Dragon Graveyard Lava Hound
Zap
Spear Goblins Dark Prince Graveyard Lava Hound
Barbarian Barrel
Spear Goblins Rascals Dark Prince Royal Ghost Graveyard
The Log
Spear Goblins Rascals Dark Prince Graveyard
Earthquake
Spear Goblins Graveyard
Arrows
Spear Goblins Rascals Graveyard Lava Hound
Royal Delivery
Spear Goblins Rascals Baby Dragon Dark Prince Royal Ghost Graveyard Lava Hound
Fireball
Rascals Baby Dragon Lava Hound
Poison
Spear Goblins Rascals Graveyard Lava Hound
Lightning
Baby Dragon Dark Prince
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Baby Dragon Dark Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Royal Ghost Baby Dragon Dark Prince Rascals Graveyard Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Royal Ghost Baby Dragon Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Baby Dragon Dark Prince Royal Ghost Graveyard
Rascals
Spear Goblins Baby Dragon Dark Prince Graveyard
Rocket
Lava Hound
Baby Dragon
Graveyard Lava Hound Spear Goblins Rascals Dark Prince
Dark Prince
Spear Goblins Rascals Baby Dragon Royal Ghost Graveyard
Royal Ghost
Spear Goblins Dark Prince
Graveyard
Baby Dragon Spear Goblins Rascals Dark Prince Lava Hound
Lava Hound
Baby Dragon Rocket Graveyard

Defense Synergies 0 7

Spear Goblins
Rascals Baby Dragon Dark Prince Royal Ghost
Rascals
Spear Goblins Baby Dragon
Rocket
Baby Dragon
Spear Goblins Rascals Dark Prince
Dark Prince
Spear Goblins Baby Dragon Royal Ghost
Royal Ghost
Spear Goblins Dark Prince
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Baby Dragon
Rascals Dark Prince
Rocket Rascals Dark Prince
Rascals Dark Prince
Rocket Dark Prince
Spear Goblins Rascals Baby Dragon Dark Prince Royal Ghost
Rocket Spear Goblins Rascals Baby Dragon
Rocket Rascals Baby Dragon
Rascals
Spear Goblins Rascals Dark Prince Royal Ghost
Spear Goblins Rascals Baby Dragon Dark Prince Royal Ghost
Spear Goblins Rascals Baby Dragon
Rascals Rocket Dark Prince
Rocket Rascals Baby Dragon Dark Prince Royal Ghost
Rascals
Rocket Rascals
Rascals Dark Prince
Spear Goblins Rascals Baby Dragon Dark Prince Royal Ghost
Baby Dragon Spear Goblins Rascals Dark Prince Royal Ghost
Rascals Dark Prince Royal Ghost Spear Goblins Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Dark Prince Royal Ghost
Rocket Baby Dragon Royal Ghost
Spear Goblins Rascals Rocket Dark Prince
Rocket Dark Prince Rascals
Rascals Dark Prince
Rocket Rascals Baby Dragon
Rascals Rocket Dark Prince Spear Goblins
Rascals Dark Prince
Rocket Spear Goblins Baby Dragon Dark Prince
Rascals Dark Prince
Rocket Dark Prince
Rascals Rocket Dark Prince
Rascals Baby Dragon
Rascals Spear Goblins Rocket Baby Dragon Dark Prince
Rascals Baby Dragon Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket Baby Dragon Royal Ghost
Baby Dragon Royal Ghost
Rocket Baby Dragon
Rascals Rocket Dark Prince
Rocket Baby Dragon Dark Prince
Spear Goblins Rocket Baby Dragon
Baby Dragon
Baby Dragon
Rocket
Rocket Dark Prince
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Spear Goblins Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon Dark Prince
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon Dark Prince
Baby Dragon Royal Ghost
Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket
Rocket
Rocket
Rocket
Spear Goblins Rocket Dark Prince
Rocket Baby Dragon
Rascals Rocket Baby Dragon Dark Prince
Baby Dragon
Rocket
Dark Prince
Rascals Rocket Baby Dragon
Rocket
Rocket Baby Dragon Dark Prince Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: