My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Battle Ram Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Royal Giant Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram
Giant Snowball
Fire Spirit Goblins Barbarians Battle Ram Baby Dragon
Zap
Fire Spirit Goblins Royal Giant Battle Ram
Barbarian Barrel
Fire Spirit Goblins Barbarians Valkyrie Battle Ram
The Log
Fire Spirit Goblins Barbarians Royal Giant Battle Ram
Earthquake
Barbarians
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Barbarians Valkyrie Battle Ram Baby Dragon
Fireball
Barbarians Battle Ram Baby Dragon
Poison
Barbarians
Lightning
Valkyrie Battle Ram Baby Dragon
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Valkyrie Battle Ram Baby Dragon Barbarians Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblins Valkyrie Battle Ram

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Battle Ram Baby Dragon
Goblins
Royal Giant Valkyrie Battle Ram Baby Dragon
Barbarians
Royal Giant
Fire Spirit Lightning Goblins Baby Dragon
Valkyrie
Fire Spirit Goblins Battle Ram Baby Dragon
Battle Ram
Fire Spirit Goblins Valkyrie Baby Dragon Lightning
Baby Dragon
Fire Spirit Goblins Royal Giant Valkyrie Battle Ram Lightning
Lightning
Royal Giant Battle Ram Baby Dragon

Defense Synergies 0 2

Fire Spirit
Valkyrie
Goblins
Barbarians
Royal Giant
Valkyrie
Fire Spirit Baby Dragon
Battle Ram
Baby Dragon
Valkyrie
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Baby Dragon
Barbarians Goblins Valkyrie
Barbarians Fire Spirit Goblins Valkyrie Lightning
Barbarians Goblins Valkyrie
Lightning Barbarians Valkyrie
Fire Spirit Goblins Valkyrie Baby Dragon
Lightning Fire Spirit Baby Dragon
Lightning Barbarians Valkyrie Baby Dragon
Barbarians Goblins
Fire Spirit Goblins Barbarians Valkyrie
Goblins Barbarians Valkyrie Baby Dragon
Baby Dragon
Barbarians Fire Spirit Valkyrie Lightning
Fire Spirit Valkyrie Goblins Barbarians Baby Dragon
Barbarians
Barbarians Lightning
Barbarians Goblins Valkyrie
Fire Spirit Goblins Barbarians Valkyrie Baby Dragon
Valkyrie Baby Dragon Fire Spirit Barbarians
Barbarians
Valkyrie Fire Spirit Goblins Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins
Valkyrie Baby Dragon Lightning
Barbarians Goblins Valkyrie Lightning
Valkyrie Lightning Barbarians
Barbarians Valkyrie
Fire Spirit Baby Dragon
Goblins Barbarians Valkyrie Lightning
Barbarians Valkyrie
Lightning Goblins Barbarians Valkyrie Baby Dragon
Barbarians
Barbarians Valkyrie
Lightning Barbarians Valkyrie
Barbarians Lightning Valkyrie
Barbarians Valkyrie Baby Dragon
Barbarians Goblins Valkyrie Baby Dragon Lightning
Valkyrie Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning Barbarians Valkyrie
Fire Spirit Valkyrie Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon Lightning
Lightning
Lightning Fire Spirit Goblins
Lightning Valkyrie
Lightning Fire Spirit Baby Dragon
Lightning Fire Spirit Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Fire Spirit Baby Dragon
Lightning Fire Spirit Valkyrie Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Barbarians Baby Dragon
Fire Spirit Valkyrie Baby Dragon
Baby Dragon Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Fire Spirit Baby Dragon
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Fire Spirit Barbarians
Lightning Fire Spirit Baby Dragon
Lightning Valkyrie Baby Dragon
Baby Dragon Lightning
Lightning
Baby Dragon Lightning
Lightning
Lightning Baby Dragon

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