My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Baby Dragon Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Bandit
Giant Snowball
Musketeer Hog Rider Furnace Baby Dragon
Zap
Furnace Prince Bandit
Barbarian Barrel
Musketeer Furnace Bandit
The Log
Musketeer Hog Rider Furnace Prince Bandit
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Musketeer Hog Rider Baby Dragon Prince Bandit
Fireball
Musketeer Hog Rider Furnace Baby Dragon Bandit
Poison
Musketeer Furnace
Lightning
Musketeer Furnace Baby Dragon Prince Bandit
Rocket
Musketeer Hog Rider Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Fireball Musketeer Hog Rider Furnace Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Fireball Musketeer

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Baby Dragon The Log
Musketeer
Hog Rider Baby Dragon Prince The Log Bandit
Hog Rider
Fireball Musketeer The Log Furnace Baby Dragon Prince Bandit
Furnace
Hog Rider Baby Dragon Prince Bandit
Baby Dragon
Fireball Musketeer Hog Rider Furnace Prince Bandit
Prince
Musketeer Hog Rider Furnace Baby Dragon The Log
The Log
Hog Rider Fireball Musketeer Prince Bandit
Bandit
Musketeer Hog Rider Furnace Baby Dragon The Log

Defense Synergies 3 12

Fireball
The Log Musketeer Bandit
Musketeer
The Log Fireball Furnace Baby Dragon Bandit
Hog Rider
Furnace
Musketeer Baby Dragon Prince Bandit
Baby Dragon
Musketeer Furnace Prince The Log Bandit
Prince
The Log Furnace Baby Dragon
The Log
Fireball Musketeer Prince Baby Dragon Bandit
Bandit
Fireball Musketeer Furnace Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon The Log
Musketeer Furnace Prince The Log Bandit
Furnace Prince Musketeer Bandit
Prince Musketeer Furnace Bandit
Fireball Prince The Log
Fireball The Log Musketeer Furnace Baby Dragon Bandit
Musketeer Furnace Fireball Baby Dragon
Fireball Musketeer Baby Dragon The Log Bandit
Musketeer Furnace Prince
Musketeer Prince Bandit
Fireball Musketeer Furnace Baby Dragon The Log Bandit
Musketeer Fireball Furnace Baby Dragon
Furnace Prince Fireball Musketeer The Log Bandit
Fireball Furnace Baby Dragon Prince The Log
Furnace Prince Bandit
Fireball Furnace Prince The Log Bandit
Fireball Musketeer Furnace Prince
Fireball Musketeer Furnace Baby Dragon Prince The Log Bandit
Furnace Baby Dragon The Log Fireball Musketeer Bandit
Musketeer Prince
Fireball Musketeer Furnace Baby Dragon Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Prince Bandit
Fireball Bandit Musketeer Baby Dragon Prince The Log
Bandit Musketeer Furnace Prince The Log
Prince Fireball Musketeer The Log Bandit
Musketeer Prince Bandit
Fireball Furnace Musketeer Baby Dragon
Prince Fireball Musketeer Furnace Bandit
Prince
Fireball Baby Dragon Prince The Log Bandit
Musketeer
Musketeer Prince
Fireball Prince The Log
Prince Fireball Bandit
Fireball Musketeer Furnace Baby Dragon
Fireball Musketeer Furnace Baby Dragon Prince The Log
Fireball Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon The Log Bandit
Fireball Musketeer Baby Dragon The Log Bandit
Fireball Baby Dragon The Log Bandit
Fireball Musketeer Prince The Log
Fireball Furnace Baby Dragon The Log
Fireball Musketeer Furnace Baby Dragon
Musketeer Furnace Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log Bandit
Fireball Musketeer Prince
Fireball Musketeer Prince The Log Bandit
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log Bandit
Fireball Musketeer Baby Dragon Bandit
Fireball Musketeer Furnace Baby Dragon Prince The Log
Fireball Musketeer Furnace Baby Dragon The Log Bandit
Fireball Musketeer Furnace Baby Dragon The Log Bandit
Fireball
Fireball Musketeer Baby Dragon Prince The Log Bandit
Fireball Baby Dragon The Log
Fireball Musketeer Baby Dragon Prince The Log
Fireball
Musketeer Prince The Log
Fireball Musketeer Baby Dragon The Log
The Log Fireball Furnace Baby Dragon
Fireball The Log Musketeer Baby Dragon Bandit
Fireball Musketeer Baby Dragon Prince The Log Bandit
Fireball Musketeer Baby Dragon The Log Bandit
Fireball Musketeer Furnace Baby Dragon
Fireball Musketeer
Fireball
Fireball Musketeer The Log Bandit
Fireball
Prince
Fireball The Log
Fireball Musketeer Prince Bandit
Fireball Musketeer Baby Dragon
The Log Fireball
Fireball Musketeer Baby Dragon Prince
The Log Fireball Musketeer Baby Dragon
Fireball
Musketeer Prince
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer
Fireball Musketeer Baby Dragon Prince The Log Bandit

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