My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Baby Dragon
Zap
Bats Goblin Gang Inferno Tower Bandit
Barbarian Barrel
Goblin Gang Inferno Tower Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Baby Dragon Bandit
Fireball
Goblin Gang Inferno Tower Baby Dragon Bandit
Poison
Bats Goblin Gang Inferno Tower
Lightning
Inferno Tower Baby Dragon Bandit
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Earthquake Bandit Baby Dragon Inferno Tower Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Earthquake Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Baby Dragon Bandit
Goblin Gang
Baby Dragon Bandit
Earthquake
Mega Knight
Inferno Tower
Baby Dragon
Bats Goblin Gang Lightning Bandit Mega Knight
Lightning
Baby Dragon
Bandit
Bats Goblin Gang Baby Dragon Mega Knight
Mega Knight
Bats Earthquake Baby Dragon Bandit

Defense Synergies 1 14

Bats
Earthquake Inferno Tower Baby Dragon Bandit Mega Knight
Goblin Gang
Inferno Tower Bandit
Earthquake
Bats Inferno Tower Mega Knight
Inferno Tower
Goblin Gang Bats Earthquake Baby Dragon Bandit Mega Knight
Baby Dragon
Bats Inferno Tower Bandit Mega Knight
Lightning
Bandit
Bats Goblin Gang Inferno Tower Baby Dragon Mega Knight
Mega Knight
Bats Earthquake Inferno Tower Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Inferno Tower Baby Dragon
Inferno Tower Bats Goblin Gang Bandit Mega Knight
Goblin Gang Inferno Tower Mega Knight Bats Lightning Bandit
Inferno Tower Bats Goblin Gang Bandit Mega Knight
Lightning Earthquake Mega Knight
Goblin Gang Bats Earthquake Baby Dragon Bandit Mega Knight
Bats Inferno Tower Lightning Goblin Gang Baby Dragon
Earthquake Lightning Inferno Tower Baby Dragon Bandit Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Bandit Mega Knight
Bats Goblin Gang Earthquake Baby Dragon Bandit Mega Knight
Inferno Tower Bats Goblin Gang Baby Dragon
Inferno Tower Mega Knight Bats Goblin Gang Earthquake Lightning Bandit
Mega Knight Bats Goblin Gang Earthquake Baby Dragon
Inferno Tower Goblin Gang Bandit Mega Knight
Inferno Tower Goblin Gang Lightning Bandit Mega Knight
Mega Knight Bats Goblin Gang Inferno Tower
Mega Knight Bats Goblin Gang Baby Dragon Bandit
Earthquake Baby Dragon Bats Bandit Mega Knight
Inferno Tower
Goblin Gang Mega Knight Bats Earthquake Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Bandit
Bandit Goblin Gang Baby Dragon Lightning Mega Knight
Goblin Gang Bandit Mega Knight Bats Inferno Tower Lightning
Goblin Gang Lightning Mega Knight Bats Inferno Tower Bandit
Inferno Tower Goblin Gang Bandit Mega Knight
Bats Goblin Gang Baby Dragon
Goblin Gang Bats Inferno Tower Lightning Bandit
Inferno Tower Mega Knight
Lightning Mega Knight Bats Inferno Tower Baby Dragon Bandit
Inferno Tower Goblin Gang
Mega Knight Bats Inferno Tower
Lightning Mega Knight
Lightning Mega Knight Goblin Gang Inferno Tower Bandit
Baby Dragon Mega Knight
Goblin Gang Inferno Tower Bats Baby Dragon Lightning
Bats Mega Knight Earthquake Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Baby Dragon Bandit
Baby Dragon Bandit
Earthquake Lightning Baby Dragon Bandit
Earthquake Lightning
Earthquake Baby Dragon Mega Knight
Bats Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon Lightning
Lightning Bandit
Lightning Bats Goblin Gang
Lightning Earthquake Bandit
Lightning Baby Dragon
Earthquake Lightning Baby Dragon Bandit
Earthquake Lightning Baby Dragon Bandit
Earthquake Lightning Baby Dragon
Earthquake Lightning Baby Dragon Bandit
Earthquake Lightning Baby Dragon Bandit Mega Knight
Lightning Earthquake
Bats Lightning
Lightning Earthquake Baby Dragon Bandit Mega Knight
Lightning Earthquake Baby Dragon Mega Knight
Lightning Earthquake Baby Dragon Mega Knight
Lightning
Lightning
Earthquake Lightning Baby Dragon
Earthquake Baby Dragon Mega Knight
Earthquake Baby Dragon Lightning Bandit
Lightning Baby Dragon Bandit Mega Knight
Lightning Baby Dragon Bandit
Lightning Bats Baby Dragon
Lightning Bats
Lightning
Lightning Earthquake Bandit Mega Knight
Lightning
Mega Knight
Earthquake Lightning
Earthquake Lightning Bats Goblin Gang Bandit
Lightning Baby Dragon
Lightning Goblin Gang Baby Dragon Mega Knight
Earthquake Baby Dragon Lightning
Lightning
Mega Knight
Bats Goblin Gang Baby Dragon Lightning
Bats Lightning
Lightning Baby Dragon Bandit Mega Knight

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