My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Miner
Giant Snowball
Minions Baby Dragon Miner
Zap
Minions
Barbarian Barrel
Knight Elite Barbarians Magic Archer
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Elite Barbarians Mini P.E.K.K.A Baby Dragon Miner Magic Archer
Fireball
Minions Elite Barbarians Baby Dragon Magic Archer
Poison
Minions Magic Archer
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Baby Dragon Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Miner Mini P.E.K.K.A Baby Dragon Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Miner

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Knight Minions Mini P.E.K.K.A Baby Dragon Magic Archer
Knight
Minions Baby Dragon Zap Elite Barbarians Miner Magic Archer
Minions
Knight Miner Zap Elite Barbarians Mini P.E.K.K.A Baby Dragon
Elite Barbarians
Zap Knight Minions
Mini P.E.K.K.A
Zap Minions Baby Dragon Magic Archer
Baby Dragon
Knight Zap Minions Mini P.E.K.K.A Miner
Miner
Zap Minions Knight Baby Dragon Magic Archer
Magic Archer
Zap Knight Mini P.E.K.K.A Miner

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Knight Minions Elite Barbarians Baby Dragon Miner Magic Archer
Knight
Minions Magic Archer Zap Mini P.E.K.K.A Baby Dragon
Minions
Knight Zap Baby Dragon
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Knight Elite Barbarians Baby Dragon Magic Archer
Baby Dragon
Zap Knight Minions Mini P.E.K.K.A
Miner
Zap
Magic Archer
Knight Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Baby Dragon Magic Archer
Elite Barbarians Mini P.E.K.K.A Zap Knight Minions
Mini P.E.K.K.A Knight Minions Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight Minions
Elite Barbarians Mini P.E.K.K.A
Zap Minions Baby Dragon Magic Archer
Minions Zap Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Mini P.E.K.K.A Minions Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A Miner
Minions Zap Knight Baby Dragon Magic Archer
Minions Zap Baby Dragon Magic Archer
Mini P.E.K.K.A Zap Knight Minions Elite Barbarians
Zap Minions Mini P.E.K.K.A Baby Dragon Magic Archer
Elite Barbarians Mini P.E.K.K.A Knight
Zap Elite Barbarians Mini P.E.K.K.A
Knight Minions Elite Barbarians Mini P.E.K.K.A
Zap Knight Minions Elite Barbarians Baby Dragon Magic Archer
Zap Baby Dragon Knight Minions Magic Archer
Mini P.E.K.K.A Elite Barbarians
Knight Minions Elite Barbarians Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Elite Barbarians
Zap Knight Elite Barbarians Mini P.E.K.K.A Baby Dragon Miner Magic Archer
Zap Knight Minions Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A
Zap Minions Baby Dragon Magic Archer
Mini P.E.K.K.A Knight Minions Elite Barbarians
Mini P.E.K.K.A Knight Elite Barbarians
Zap Knight Minions Elite Barbarians Mini P.E.K.K.A Baby Dragon Magic Archer
Knight Minions Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight
Baby Dragon Magic Archer
Elite Barbarians Zap Knight Minions Mini P.E.K.K.A Baby Dragon Magic Archer
Minions Zap Elite Barbarians Mini P.E.K.K.A Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Baby Dragon
Zap Baby Dragon Miner Magic Archer
Baby Dragon Miner Magic Archer
Knight
Zap Baby Dragon Magic Archer
Zap Minions Baby Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Miner Zap
Minions Elite Barbarians Mini P.E.K.K.A
Miner Zap Knight Magic Archer
Zap Baby Dragon Magic Archer
Knight Elite Barbarians Baby Dragon Miner Magic Archer
Minions Baby Dragon Magic Archer
Zap Elite Barbarians Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Magic Archer Baby Dragon
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Magic Archer
Zap Baby Dragon Miner Magic Archer
Minions Baby Dragon Magic Archer
Zap Baby Dragon
Zap Baby Dragon Magic Archer
Miner Zap Baby Dragon Magic Archer
Zap Baby Dragon Miner Magic Archer
Miner Zap Baby Dragon Magic Archer
Elite Barbarians Zap Baby Dragon Magic Archer
Zap Minions
Elite Barbarians Mini P.E.K.K.A
Zap Miner Magic Archer
Zap Magic Archer
Magic Archer
Zap Minions Magic Archer
Zap Baby Dragon Magic Archer
Miner Knight Mini P.E.K.K.A Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap
Elite Barbarians
Zap Minions Elite Barbarians Baby Dragon Magic Archer
Zap Magic Archer
Zap Baby Dragon Miner Magic Archer

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