My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Baby Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Wall Breakers Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Wall Breakers Ram Rider
Giant Snowball
Bats Minions Wall Breakers Baby Dragon Ram Rider
Zap
Bats Minions Wall Breakers Ram Rider
Barbarian Barrel
Knight Wall Breakers
The Log
Mini P.E.K.K.A Wall Breakers Ram Rider
Earthquake
Arrows
Bats Minions Wall Breakers
Royal Delivery
Bats Knight Minions Mini P.E.K.K.A Wall Breakers Baby Dragon Ram Rider
Fireball
Minions Wall Breakers Baby Dragon Ram Rider
Poison
Bats Minions
Lightning
Knight Mini P.E.K.K.A Baby Dragon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Knight Minions Mini P.E.K.K.A Baby Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Knight Minions

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Minions Mini P.E.K.K.A Wall Breakers Baby Dragon Ram Rider
Knight
Bats Minions Wall Breakers Baby Dragon Ram Rider
Minions
Knight Mega Knight Bats Mini P.E.K.K.A Wall Breakers Baby Dragon Ram Rider
Mini P.E.K.K.A
Bats Minions Baby Dragon Ram Rider Mega Knight
Wall Breakers
Knight Bats Minions Baby Dragon Mega Knight
Baby Dragon
Knight Bats Minions Mini P.E.K.K.A Wall Breakers Ram Rider Mega Knight
Ram Rider
Bats Knight Minions Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight
Bats Minions Mini P.E.K.K.A Wall Breakers Baby Dragon Ram Rider

Defense Synergies 2 12

Bats
Knight Minions Mini P.E.K.K.A Baby Dragon Mega Knight
Knight
Bats Minions Mini P.E.K.K.A Baby Dragon
Minions
Knight Bats Baby Dragon Ram Rider Mega Knight
Mini P.E.K.K.A
Bats Knight Baby Dragon Ram Rider
Wall Breakers
Baby Dragon
Bats Knight Minions Mini P.E.K.K.A Mega Knight
Ram Rider
Minions Mini P.E.K.K.A
Mega Knight
Bats Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Baby Dragon Ram Rider
Mini P.E.K.K.A Bats Knight Minions Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Mega Knight Bats Knight Minions
Mini P.E.K.K.A Bats Knight Minions Ram Rider Mega Knight
Mini P.E.K.K.A Mega Knight
Bats Minions Baby Dragon Mega Knight
Bats Minions Ram Rider Baby Dragon
Baby Dragon Ram Rider Mega Knight
Mini P.E.K.K.A Minions
Knight Mini P.E.K.K.A Mega Knight
Bats Minions Knight Baby Dragon Ram Rider Mega Knight
Minions Bats Baby Dragon Ram Rider
Mini P.E.K.K.A Mega Knight Bats Knight Minions Ram Rider
Mega Knight Bats Minions Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Mega Knight
Mega Knight Bats Knight Minions Mini P.E.K.K.A
Mega Knight Bats Knight Minions Baby Dragon Ram Rider
Baby Dragon Bats Knight Minions Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider
Mega Knight Bats Knight Minions Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight
Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight Bats Knight Minions Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Mega Knight Bats Knight Ram Rider
Knight Mini P.E.K.K.A Ram Rider Mega Knight
Bats Minions Baby Dragon Ram Rider
Mini P.E.K.K.A Bats Knight Minions Ram Rider
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Bats Knight Minions Mini P.E.K.K.A Baby Dragon
Mega Knight Bats Knight Minions Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Knight Ram Rider
Baby Dragon Mega Knight
Bats Knight Minions Mini P.E.K.K.A Baby Dragon
Bats Minions Mega Knight Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Knight
Baby Dragon Mega Knight
Bats Minions Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Ram Rider
Ram Rider
Bats Minions Mini P.E.K.K.A
Knight Ram Rider
Baby Dragon
Knight Baby Dragon
Minions Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Bats Minions Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon Ram Rider
Baby Dragon Ram Rider Mega Knight
Baby Dragon
Bats Baby Dragon
Bats Minions
Mini P.E.K.K.A
Mega Knight
Mega Knight
Bats Minions
Baby Dragon Ram Rider
Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon
Mega Knight
Bats Minions Baby Dragon
Bats
Baby Dragon Mega Knight

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