My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Graveyard
Giant Snowball
Guards Baby Dragon Inferno Dragon Graveyard
Zap
Guards Inferno Dragon Graveyard
Barbarian Barrel
Knight Guards Graveyard
The Log
Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Knight Guards Baby Dragon Inferno Dragon Graveyard
Fireball
Baby Dragon Inferno Dragon
Poison
Guards Graveyard
Lightning
Knight Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Baby Dragon Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Knight Guards Baby Dragon Inferno Dragon Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Knight Guards

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Graveyard Knight Baby Dragon Golem The Log
Knight
Baby Dragon Graveyard Giant Snowball The Log
Guards
The Log Graveyard
Baby Dragon
Knight Golem Graveyard Giant Snowball Inferno Dragon
Golem
Baby Dragon Giant Snowball The Log Graveyard
The Log
Giant Snowball Knight Guards Golem Graveyard
Inferno Dragon
Baby Dragon
Graveyard
Giant Snowball Knight Baby Dragon Guards Golem The Log

Defense Synergies 0 12

Giant Snowball
Knight Guards Baby Dragon The Log Inferno Dragon
Knight
Giant Snowball Baby Dragon The Log
Guards
Giant Snowball Baby Dragon The Log
Baby Dragon
Giant Snowball Knight Guards The Log Inferno Dragon
Golem
The Log
Giant Snowball Knight Guards Baby Dragon Inferno Dragon
Inferno Dragon
Giant Snowball Baby Dragon The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log
Inferno Dragon Knight The Log
Giant Snowball Knight Inferno Dragon
Inferno Dragon Knight Guards
The Log
The Log Giant Snowball Guards Baby Dragon
Giant Snowball Inferno Dragon Baby Dragon
Baby Dragon The Log
Inferno Dragon
Knight Guards Giant Snowball
Guards Giant Snowball Knight Baby Dragon The Log
Inferno Dragon Giant Snowball Baby Dragon
Giant Snowball Knight Guards The Log
Giant Snowball Guards Baby Dragon The Log
Inferno Dragon Knight
Giant Snowball The Log Inferno Dragon
Knight
Giant Snowball Knight Guards Baby Dragon The Log
Giant Snowball Baby Dragon The Log Knight Guards Inferno Dragon
Inferno Dragon
Giant Snowball Knight Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Giant Snowball
Giant Snowball Knight Baby Dragon The Log Inferno Dragon
Guards Knight The Log
Guards Knight The Log
Knight Guards Inferno Dragon
Giant Snowball Baby Dragon
Guards Knight
Knight Inferno Dragon
Giant Snowball Knight Baby Dragon The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Knight Guards
Giant Snowball Guards The Log
Knight Guards
Baby Dragon
Guards Knight Baby Dragon The Log Inferno Dragon
Giant Snowball Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Baby Dragon The Log
Giant Snowball Baby Dragon The Log
Baby Dragon The Log
Knight Guards The Log
Giant Snowball Baby Dragon The Log
Giant Snowball Baby Dragon
Baby Dragon The Log
The Log Giant Snowball Baby Dragon
The Log Giant Snowball
Giant Snowball Guards
Knight The Log
Giant Snowball Baby Dragon
Giant Snowball Knight Baby Dragon The Log
Baby Dragon
Giant Snowball Baby Dragon The Log
Giant Snowball Baby Dragon The Log
Baby Dragon The Log
Giant Snowball
Giant Snowball Baby Dragon The Log
Giant Snowball Baby Dragon The Log
Baby Dragon The Log
Giant Snowball
The Log
Giant Snowball Baby Dragon The Log
Giant Snowball The Log Baby Dragon
Inferno Dragon
The Log Giant Snowball Baby Dragon
Giant Snowball Baby Dragon The Log
Baby Dragon The Log
Giant Snowball Baby Dragon
Giant Snowball Guards
Giant Snowball
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log
Guards
Giant Snowball Baby Dragon
The Log
Knight Baby Dragon
The Log Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Guards Baby Dragon The Log
Giant Snowball
Giant Snowball Baby Dragon The Log

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