My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Musketeer Baby Dragon
Zap
Bats Inferno Tower
Barbarian Barrel
Musketeer Inferno Tower
The Log
Musketeer
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Musketeer Baby Dragon
Fireball
Musketeer Inferno Tower Baby Dragon
Poison
Bats Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower Baby Dragon
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Fireball Musketeer Baby Dragon Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Baby Dragon
Zap
Fireball Giant Bats Musketeer Baby Dragon The Log
Fireball
Zap Giant Baby Dragon The Log
Musketeer
Giant Zap Baby Dragon The Log
Giant
Bats Zap Musketeer Fireball Baby Dragon The Log
Inferno Tower
Baby Dragon
Bats Zap Fireball Musketeer Giant
The Log
Zap Fireball Musketeer Giant

Defense Synergies 4 15

Bats
Zap Musketeer Inferno Tower Baby Dragon The Log
Zap
Fireball Bats Musketeer Inferno Tower Baby Dragon The Log
Fireball
Zap The Log Musketeer Inferno Tower
Musketeer
The Log Bats Zap Fireball Inferno Tower Baby Dragon
Giant
Inferno Tower
The Log Bats Zap Fireball Musketeer Baby Dragon
Baby Dragon
Bats Zap Musketeer Inferno Tower The Log
The Log
Fireball Musketeer Inferno Tower Bats Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Inferno Tower Baby Dragon The Log
Inferno Tower Bats Zap Musketeer The Log
Inferno Tower Bats Musketeer
Inferno Tower Bats Musketeer
Fireball The Log
Fireball The Log Bats Zap Musketeer Baby Dragon
Bats Musketeer Inferno Tower Zap Fireball Baby Dragon
Zap Fireball Musketeer Inferno Tower Baby Dragon The Log
Inferno Tower Musketeer
Musketeer Inferno Tower
Bats Zap Fireball Musketeer Baby Dragon The Log
Musketeer Inferno Tower Bats Zap Fireball Baby Dragon
Inferno Tower Bats Zap Fireball Musketeer The Log
Fireball Bats Zap Baby Dragon The Log
Inferno Tower
Inferno Tower Zap Fireball The Log
Bats Fireball Musketeer Inferno Tower
Fireball Bats Zap Musketeer Baby Dragon The Log
Zap Baby Dragon The Log Bats Fireball Musketeer
Musketeer Inferno Tower
Bats Fireball Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Inferno Tower
Fireball Zap Musketeer Baby Dragon The Log
Bats Zap Musketeer Inferno Tower The Log
Bats Zap Fireball Musketeer Inferno Tower The Log
Inferno Tower Musketeer
Fireball Bats Zap Musketeer Baby Dragon
Bats Fireball Musketeer Inferno Tower
Inferno Tower
Zap Bats Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Musketeer
Bats Musketeer Inferno Tower
Zap Fireball The Log
Fireball Inferno Tower
Fireball Musketeer Baby Dragon
Inferno Tower Bats Zap Fireball Musketeer Baby Dragon The Log
Bats Zap Fireball Musketeer Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon The Log
Fireball Zap Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Musketeer The Log
Fireball Zap Baby Dragon The Log
Fireball Bats Zap Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Fireball The Log Zap Baby Dragon
Fireball The Log Zap
Bats Fireball Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon The Log
Zap Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Bats
Zap Fireball Musketeer Baby Dragon The Log
Zap Fireball Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer Baby Dragon The Log
Zap The Log Fireball Baby Dragon
Fireball The Log Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon The Log
Fireball Zap Musketeer Baby Dragon The Log
Bats Zap Fireball Musketeer Baby Dragon
Zap Bats Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Bats Fireball Musketeer
Fireball Zap Musketeer Baby Dragon
The Log Fireball
Fireball Musketeer Baby Dragon
The Log Zap Fireball Musketeer Baby Dragon
Zap Fireball
Musketeer
Zap Bats Fireball Musketeer Baby Dragon The Log
Bats Zap Fireball Musketeer
Zap Fireball Musketeer Baby Dragon The Log

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