My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Flying Machine Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Giant Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Elite Barbarians Flying Machine Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Fire Spirit Flying Machine Baby Dragon
Zap
Fire Spirit Flying Machine
Barbarian Barrel
Fire Spirit Rascals Elite Barbarians Ice Wizard
The Log
Fire Spirit Rascals Elite Barbarians
Earthquake
Arrows
Fire Spirit Rascals Flying Machine
Royal Delivery
Fire Spirit Rascals Elite Barbarians Flying Machine Baby Dragon Ice Wizard
Fireball
Rascals Elite Barbarians Flying Machine Baby Dragon Ice Wizard
Poison
Rascals Flying Machine Ice Wizard
Lightning
Elite Barbarians Baby Dragon Ice Wizard
Rocket
Rascals Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Ice Wizard Flying Machine Baby Dragon Rascals Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Ice Wizard Flying Machine

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant Baby Dragon
Rascals
Flying Machine Baby Dragon
Elite Barbarians
Fire Spirit The Log
Flying Machine
Rascals Giant Baby Dragon
Giant
Fire Spirit Flying Machine Baby Dragon The Log Ice Wizard
Baby Dragon
Fire Spirit Rascals Flying Machine Giant Ice Wizard
The Log
Elite Barbarians Giant
Ice Wizard
Giant Baby Dragon

Defense Synergies 1 9

Fire Spirit
The Log
Rascals
Baby Dragon The Log
Elite Barbarians
The Log
Flying Machine
Baby Dragon The Log Ice Wizard
Giant
Baby Dragon
Ice Wizard Rascals Flying Machine The Log
The Log
Fire Spirit Rascals Elite Barbarians Flying Machine Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon The Log
Elite Barbarians Rascals Flying Machine The Log Ice Wizard
Fire Spirit Rascals Elite Barbarians Ice Wizard
Elite Barbarians Rascals Ice Wizard
Elite Barbarians The Log
The Log Fire Spirit Rascals Flying Machine Baby Dragon Ice Wizard
Fire Spirit Rascals Flying Machine Baby Dragon Ice Wizard
Rascals Flying Machine Baby Dragon The Log
Rascals Elite Barbarians Ice Wizard
Elite Barbarians Fire Spirit Rascals Ice Wizard
Ice Wizard Rascals Flying Machine Baby Dragon The Log
Rascals Flying Machine Baby Dragon Ice Wizard
Fire Spirit Rascals Elite Barbarians Flying Machine The Log Ice Wizard
Fire Spirit Rascals Baby Dragon The Log
Elite Barbarians Rascals
Rascals Elite Barbarians The Log
Rascals Elite Barbarians
Fire Spirit Rascals Elite Barbarians Flying Machine Baby Dragon The Log Ice Wizard
Baby Dragon The Log Fire Spirit Rascals Flying Machine Ice Wizard
Elite Barbarians
Rascals Fire Spirit Elite Barbarians Flying Machine Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians
Elite Barbarians Flying Machine Baby Dragon The Log
Rascals Elite Barbarians The Log
Rascals Elite Barbarians The Log
Rascals Elite Barbarians
Fire Spirit Rascals Flying Machine Baby Dragon Ice Wizard
Rascals Elite Barbarians Flying Machine Ice Wizard
Rascals Elite Barbarians
Elite Barbarians Flying Machine Baby Dragon The Log
Rascals Elite Barbarians Flying Machine
Elite Barbarians The Log
Rascals Elite Barbarians
Rascals Flying Machine Baby Dragon
Rascals Elite Barbarians Flying Machine Baby Dragon The Log
Rascals Elite Barbarians Flying Machine Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log Ice Wizard
Flying Machine Baby Dragon The Log
Rascals Flying Machine The Log
Fire Spirit Baby Dragon The Log
Fire Spirit Flying Machine Baby Dragon Ice Wizard
Fire Spirit Flying Machine Baby Dragon The Log
The Log Fire Spirit Flying Machine Baby Dragon Ice Wizard
The Log Flying Machine
Fire Spirit Elite Barbarians
Flying Machine The Log
Fire Spirit Flying Machine Baby Dragon
Flying Machine Fire Spirit Elite Barbarians Baby Dragon The Log
Flying Machine Baby Dragon
Elite Barbarians Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Fire Spirit Flying Machine Baby Dragon The Log
Fire Spirit Flying Machine Baby Dragon The Log
Baby Dragon The Log
The Log
Flying Machine Baby Dragon The Log
The Log Fire Spirit Baby Dragon Ice Wizard
The Log Flying Machine Baby Dragon Ice Wizard
Flying Machine Baby Dragon The Log
Baby Dragon The Log
Elite Barbarians Fire Spirit Flying Machine Baby Dragon Ice Wizard
Flying Machine
Elite Barbarians
The Log
The Log
Fire Spirit Flying Machine
Fire Spirit Flying Machine Baby Dragon Ice Wizard
The Log
Rascals Flying Machine Baby Dragon
The Log Flying Machine Baby Dragon
Elite Barbarians Flying Machine
Rascals Elite Barbarians Flying Machine Baby Dragon The Log
Flying Machine
Flying Machine Baby Dragon The Log

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