My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Dart Goblin Baby Dragon Witch Balloon
Zap
Fire Spirit Dart Goblin Inferno Tower Witch Balloon
Barbarian Barrel
Fire Spirit Dart Goblin Valkyrie Inferno Tower Witch
The Log
Fire Spirit Dart Goblin Witch
Earthquake
Inferno Tower Witch
Arrows
Fire Spirit Dart Goblin Witch
Royal Delivery
Fire Spirit Dart Goblin Valkyrie Baby Dragon Witch Balloon
Fireball
Dart Goblin Inferno Tower Baby Dragon Witch Balloon
Poison
Dart Goblin Inferno Tower Witch Balloon
Lightning
Valkyrie Inferno Tower Baby Dragon Witch Balloon
Rocket
Valkyrie Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Dart Goblin Valkyrie Baby Dragon Inferno Tower Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Dart Goblin Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Baby Dragon Balloon
Zap
Balloon Fire Spirit Dart Goblin Valkyrie Baby Dragon Witch
Dart Goblin
Valkyrie Zap Baby Dragon Balloon
Valkyrie
Fire Spirit Dart Goblin Balloon Zap Baby Dragon Witch
Inferno Tower
Baby Dragon
Fire Spirit Zap Dart Goblin Valkyrie Witch Balloon
Witch
Zap Valkyrie Baby Dragon
Balloon
Zap Valkyrie Fire Spirit Dart Goblin Baby Dragon

Defense Synergies 0 16

Fire Spirit
Zap Valkyrie Inferno Tower
Zap
Fire Spirit Dart Goblin Valkyrie Inferno Tower Baby Dragon Witch
Dart Goblin
Zap Valkyrie Inferno Tower Baby Dragon
Valkyrie
Fire Spirit Zap Dart Goblin Inferno Tower Baby Dragon Witch
Inferno Tower
Fire Spirit Zap Dart Goblin Valkyrie Baby Dragon
Baby Dragon
Zap Dart Goblin Valkyrie Inferno Tower Witch
Witch
Zap Valkyrie Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie Inferno Tower Baby Dragon
Inferno Tower Zap Dart Goblin Valkyrie Witch
Inferno Tower Witch Fire Spirit Dart Goblin Valkyrie
Inferno Tower Witch Dart Goblin Valkyrie
Valkyrie
Fire Spirit Zap Dart Goblin Valkyrie Baby Dragon
Dart Goblin Inferno Tower Fire Spirit Zap Baby Dragon Witch
Zap Dart Goblin Valkyrie Inferno Tower Baby Dragon
Inferno Tower Witch
Fire Spirit Dart Goblin Valkyrie Inferno Tower
Dart Goblin Valkyrie Witch Zap Baby Dragon
Inferno Tower Zap Dart Goblin Baby Dragon Witch
Inferno Tower Fire Spirit Zap Valkyrie Witch
Fire Spirit Valkyrie Zap Dart Goblin Baby Dragon Witch
Inferno Tower
Inferno Tower Zap
Valkyrie Inferno Tower Witch
Fire Spirit Zap Dart Goblin Valkyrie Baby Dragon Witch
Zap Valkyrie Baby Dragon Witch Fire Spirit Dart Goblin
Dart Goblin Inferno Tower
Valkyrie Fire Spirit Dart Goblin Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Witch
Zap Valkyrie Baby Dragon
Zap Valkyrie Inferno Tower Witch
Valkyrie Zap Inferno Tower
Inferno Tower Valkyrie Witch
Fire Spirit Zap Dart Goblin Baby Dragon Witch
Dart Goblin Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie
Zap Valkyrie Inferno Tower Baby Dragon Witch
Inferno Tower Witch Dart Goblin
Dart Goblin Valkyrie Inferno Tower Witch
Zap Valkyrie
Valkyrie Inferno Tower Witch
Dart Goblin Valkyrie Baby Dragon Witch
Inferno Tower Witch Zap Dart Goblin Valkyrie Baby Dragon
Valkyrie Zap Dart Goblin Inferno Tower Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Baby Dragon
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Valkyrie
Fire Spirit Zap Valkyrie Baby Dragon
Fire Spirit Zap Dart Goblin Baby Dragon Witch
Fire Spirit Dart Goblin Baby Dragon Witch
Fire Spirit Zap Dart Goblin Baby Dragon
Zap Dart Goblin
Fire Spirit
Zap Dart Goblin Valkyrie
Fire Spirit Zap Dart Goblin Baby Dragon
Fire Spirit Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Witch
Dart Goblin Baby Dragon
Fire Spirit Zap Dart Goblin Baby Dragon
Fire Spirit Zap Dart Goblin Valkyrie Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Fire Spirit Valkyrie Baby Dragon Witch
Witch
Zap Dart Goblin Baby Dragon Witch
Zap Baby Dragon Witch
Zap Dart Goblin Baby Dragon
Fire Spirit Zap Dart Goblin Baby Dragon Witch
Zap Dart Goblin Witch
Zap Dart Goblin
Zap
Zap Fire Spirit Dart Goblin Witch
Fire Spirit Zap Dart Goblin Baby Dragon Witch
Dart Goblin Valkyrie Baby Dragon
Zap Dart Goblin Baby Dragon
Zap
Dart Goblin
Zap Dart Goblin Baby Dragon Witch
Zap Dart Goblin Witch
Zap Dart Goblin Baby Dragon Witch

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