My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Goblin Barrel Night Witch
Giant Snowball
Spear Goblins Minions Goblin Gang Goblin Barrel Baby Dragon Night Witch
Zap
Spear Goblins Minions Goblin Gang Goblin Barrel Night Witch
Barbarian Barrel
Spear Goblins Goblin Gang Goblin Barrel Night Witch
The Log
Spear Goblins Goblin Gang Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Spear Goblins Minions Goblin Gang Goblin Barrel Night Witch
Royal Delivery
Spear Goblins Minions Goblin Gang Goblin Barrel Baby Dragon P.E.K.K.A Night Witch
Fireball
Minions Goblin Gang Goblin Barrel Baby Dragon Night Witch
Poison
Spear Goblins Minions Goblin Gang Night Witch
Lightning
Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Goblin Gang Goblin Barrel Baby Dragon Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Goblin Gang Baby Dragon
Zap
P.E.K.K.A Spear Goblins Minions Baby Dragon Night Witch
Minions
Zap Baby Dragon P.E.K.K.A
Goblin Gang
Goblin Barrel Spear Goblins Baby Dragon P.E.K.K.A
Goblin Barrel
Spear Goblins Goblin Gang Baby Dragon P.E.K.K.A
Baby Dragon
Spear Goblins Zap Minions Goblin Gang Goblin Barrel P.E.K.K.A
P.E.K.K.A
Zap Minions Goblin Gang Goblin Barrel Baby Dragon Night Witch
Night Witch
Zap P.E.K.K.A

Defense Synergies 0 15

Spear Goblins
Zap Minions Goblin Gang Baby Dragon P.E.K.K.A Night Witch
Zap
Spear Goblins Minions Goblin Gang Baby Dragon P.E.K.K.A Night Witch
Minions
Spear Goblins Zap Baby Dragon P.E.K.K.A
Goblin Gang
Spear Goblins Zap P.E.K.K.A
Goblin Barrel
Baby Dragon
Spear Goblins Zap Minions P.E.K.K.A
P.E.K.K.A
Spear Goblins Zap Minions Goblin Gang Baby Dragon
Night Witch
Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Baby Dragon
P.E.K.K.A Zap Minions Goblin Gang Night Witch
Goblin Gang P.E.K.K.A Minions Night Witch
P.E.K.K.A Night Witch Minions Goblin Gang
P.E.K.K.A
Goblin Gang Spear Goblins Zap Minions Baby Dragon Night Witch
Minions Spear Goblins Zap Goblin Gang Baby Dragon Night Witch
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Night Witch
Goblin Gang Spear Goblins Night Witch
Minions Goblin Gang Spear Goblins Zap Baby Dragon Night Witch
Minions Spear Goblins Zap Goblin Gang Baby Dragon Night Witch
P.E.K.K.A Night Witch Zap Minions Goblin Gang
Zap Minions Goblin Gang Baby Dragon P.E.K.K.A Night Witch
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Minions Goblin Gang P.E.K.K.A Night Witch
Spear Goblins Zap Minions Goblin Gang Baby Dragon Night Witch
Zap Baby Dragon Spear Goblins Minions
P.E.K.K.A
Goblin Gang Spear Goblins Minions Baby Dragon P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap P.E.K.K.A
Zap Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Spear Goblins Zap Minions
Goblin Gang P.E.K.K.A Zap Night Witch
P.E.K.K.A Goblin Gang Night Witch
Zap Minions Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Spear Goblins Minions Night Witch
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Minions Baby Dragon
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Night Witch
Baby Dragon
Goblin Gang Spear Goblins Zap Minions Baby Dragon P.E.K.K.A Night Witch
Minions Zap Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Minions Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Minions Goblin Gang Night Witch
Zap
Zap Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Baby Dragon
Baby Dragon
Minions Night Witch
Zap Baby Dragon
Zap Baby Dragon
Minions Baby Dragon Night Witch
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Night Witch
Zap Minions
Night Witch
Zap Night Witch
Zap
P.E.K.K.A
Zap Spear Goblins Minions Goblin Gang Night Witch
Zap Baby Dragon
Goblin Gang Baby Dragon
Zap Baby Dragon
Zap
P.E.K.K.A
Zap Minions Goblin Gang Baby Dragon
Zap
Zap Baby Dragon

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