My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Baby Dragon
Zap
Bats Inferno Tower Goblin Barrel
Barbarian Barrel
Valkyrie Inferno Tower Wizard Goblin Barrel
The Log
Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Valkyrie Wizard Goblin Barrel Baby Dragon
Fireball
Inferno Tower Wizard Goblin Barrel Baby Dragon
Poison
Bats Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Baby Dragon
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Valkyrie Baby Dragon Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Barrel Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Barrel Baby Dragon
Arrows
Goblin Barrel Mega Knight
Valkyrie
Bats Goblin Barrel Wizard Baby Dragon
Inferno Tower
Wizard
Valkyrie Mega Knight
Goblin Barrel
Valkyrie Bats Arrows Baby Dragon Mega Knight
Baby Dragon
Bats Valkyrie Goblin Barrel Mega Knight
Mega Knight
Bats Arrows Wizard Goblin Barrel Baby Dragon

Defense Synergies 1 13

Bats
Valkyrie Inferno Tower Baby Dragon Mega Knight
Arrows
Mega Knight Valkyrie Inferno Tower
Valkyrie
Bats Arrows Inferno Tower Wizard Baby Dragon
Inferno Tower
Bats Arrows Valkyrie Baby Dragon Mega Knight
Wizard
Valkyrie Mega Knight
Goblin Barrel
Baby Dragon
Bats Valkyrie Inferno Tower Mega Knight
Mega Knight
Arrows Bats Inferno Tower Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Baby Dragon
Inferno Tower Bats Valkyrie Mega Knight
Inferno Tower Mega Knight Bats Valkyrie
Inferno Tower Bats Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Valkyrie Baby Dragon Mega Knight
Bats Inferno Tower Arrows Wizard Baby Dragon
Arrows Valkyrie Inferno Tower Baby Dragon Mega Knight
Inferno Tower
Valkyrie Inferno Tower Mega Knight
Bats Valkyrie Arrows Wizard Baby Dragon Mega Knight
Arrows Inferno Tower Bats Wizard Baby Dragon
Inferno Tower Mega Knight Bats Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Arrows Baby Dragon
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Bats Arrows Valkyrie Inferno Tower
Arrows Mega Knight Bats Valkyrie Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Bats Mega Knight
Inferno Tower
Valkyrie Wizard Mega Knight Bats Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower
Arrows Valkyrie Wizard Baby Dragon Mega Knight
Mega Knight Bats Valkyrie Inferno Tower
Valkyrie Mega Knight Bats Inferno Tower
Inferno Tower Valkyrie Mega Knight
Arrows Wizard Bats Baby Dragon
Bats Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Mega Knight Bats Valkyrie Inferno Tower Baby Dragon
Inferno Tower
Mega Knight Bats Valkyrie Inferno Tower
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie Baby Dragon Mega Knight
Inferno Tower Bats Valkyrie Baby Dragon
Bats Arrows Valkyrie Mega Knight Inferno Tower Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Wizard Arrows Valkyrie Baby Dragon Mega Knight
Arrows Wizard Bats Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Bats
Arrows Valkyrie Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Mega Knight
Arrows
Bats
Arrows Wizard Baby Dragon Mega Knight
Arrows Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows Wizard
Arrows Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Mega Knight
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Mega Knight
Arrows Baby Dragon
Bats Arrows Wizard Baby Dragon
Bats Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats
Arrows Wizard Baby Dragon
Arrows
Valkyrie Wizard Baby Dragon Mega Knight
Arrows Wizard Baby Dragon
Arrows
Mega Knight
Bats Baby Dragon
Bats
Baby Dragon Mega Knight

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