My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Bandit Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Night Witch
Giant Snowball
Fire Spirit Baby Dragon Inferno Dragon Night Witch
Zap
Fire Spirit Bandit Inferno Dragon Night Witch
Barbarian Barrel
Fire Spirit Bandit Night Witch
The Log
Fire Spirit Bandit
Earthquake
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Baby Dragon Bandit Inferno Dragon Night Witch
Fireball
Baby Dragon Bandit Inferno Dragon Night Witch
Poison
Night Witch
Lightning
Baby Dragon Bandit Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Baby Dragon Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tornado Bandit Baby Dragon Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Tornado Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Golem Bandit Inferno Dragon
Tornado
Baby Dragon Golem The Log Night Witch
Baby Dragon
Tornado Golem Fire Spirit Bandit Inferno Dragon
Golem
Baby Dragon Night Witch Fire Spirit Tornado The Log Bandit
The Log
Tornado Golem Bandit
Bandit
Fire Spirit Baby Dragon Golem The Log
Inferno Dragon
Fire Spirit Baby Dragon
Night Witch
Golem Tornado

Defense Synergies 0 11

Fire Spirit
Tornado The Log
Tornado
Fire Spirit Baby Dragon The Log Inferno Dragon
Baby Dragon
Tornado The Log Bandit Inferno Dragon
Golem
The Log
Fire Spirit Tornado Baby Dragon Bandit Inferno Dragon Night Witch
Bandit
Baby Dragon The Log
Inferno Dragon
Tornado Baby Dragon The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Inferno Dragon The Log Bandit Night Witch
Tornado Fire Spirit Bandit Inferno Dragon Night Witch
Inferno Dragon Night Witch Bandit
Tornado The Log
Tornado The Log Fire Spirit Baby Dragon Bandit Night Witch
Tornado Inferno Dragon Fire Spirit Baby Dragon Night Witch
Baby Dragon The Log Bandit
Inferno Dragon Tornado Night Witch
Tornado Fire Spirit Bandit Night Witch
Tornado Baby Dragon The Log Bandit Night Witch
Inferno Dragon Tornado Baby Dragon Night Witch
Night Witch Fire Spirit The Log Bandit
Fire Spirit Tornado Baby Dragon The Log Night Witch
Inferno Dragon Bandit
Tornado The Log Bandit Inferno Dragon
Tornado Night Witch
Fire Spirit Tornado Baby Dragon The Log Bandit Night Witch
Tornado Baby Dragon The Log Fire Spirit Bandit Inferno Dragon
Tornado Inferno Dragon
Fire Spirit Baby Dragon The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Baby Dragon The Log Inferno Dragon
Bandit The Log
Tornado The Log Bandit Night Witch
Bandit Inferno Dragon Night Witch
Fire Spirit Tornado Baby Dragon
Bandit Night Witch
Inferno Dragon
Tornado Baby Dragon The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon
Tornado The Log
Bandit Night Witch
Baby Dragon
Tornado Baby Dragon The Log Inferno Dragon Night Witch
Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Tornado Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
The Log
Fire Spirit Baby Dragon The Log
Fire Spirit Tornado Baby Dragon
Fire Spirit Tornado Baby Dragon The Log
The Log Fire Spirit Tornado Baby Dragon
The Log Tornado Bandit
Fire Spirit Tornado Night Witch
Tornado The Log Bandit
Fire Spirit Tornado Baby Dragon
Fire Spirit Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Tornado
Night Witch
Fire Spirit Baby Dragon The Log Bandit
Fire Spirit Tornado Baby Dragon The Log
Baby Dragon The Log Night Witch
Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Fire Spirit Baby Dragon
Inferno Dragon
The Log Tornado Baby Dragon Bandit
Tornado Baby Dragon The Log Bandit
Tornado Baby Dragon The Log Bandit
Fire Spirit Tornado Baby Dragon Night Witch
Night Witch
The Log Bandit Night Witch
The Log
Fire Spirit Bandit Night Witch
Fire Spirit Tornado Baby Dragon
The Log
Baby Dragon
The Log Baby Dragon
Tornado
Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon The Log Bandit

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