My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Wizard X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Ice Golem Royal Hogs X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Fire Spirit Goblins Royal Hogs
Zap
Fire Spirit Goblins Royal Hogs X-Bow
Barbarian Barrel
Fire Spirit Goblins Knight Wizard Royal Hogs X-Bow
The Log
Fire Spirit Goblins Royal Hogs X-Bow
Earthquake
Royal Hogs X-Bow
Arrows
Fire Spirit Goblins Royal Hogs
Royal Delivery
Fire Spirit Goblins Knight Wizard Royal Hogs
Fireball
Wizard Royal Hogs X-Bow
Poison
Wizard Royal Hogs X-Bow
Lightning
Knight Ice Golem Wizard X-Bow
Rocket
Wizard Royal Hogs X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Ice Golem Arrows Knight Wizard Royal Hogs X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Ice Golem Arrows

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Ice Golem Royal Hogs X-Bow
Goblins
Ice Golem X-Bow
Arrows
Royal Hogs Knight X-Bow
Knight
X-Bow Fire Spirit Arrows Wizard Royal Hogs
Ice Golem
X-Bow Fire Spirit Goblins Royal Hogs
Wizard
Knight Royal Hogs
Royal Hogs
Arrows Fire Spirit Knight Ice Golem Wizard
X-Bow
Knight Ice Golem Fire Spirit Goblins Arrows

Defense Synergies 3 9

Fire Spirit
Knight Ice Golem
Goblins
Knight Ice Golem Wizard X-Bow
Arrows
Knight Ice Golem
Knight
Fire Spirit X-Bow Goblins Arrows Wizard
Ice Golem
X-Bow Fire Spirit Goblins Arrows Wizard
Wizard
Goblins Knight Ice Golem
Royal Hogs
X-Bow
Knight Ice Golem Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Wizard X-Bow
Goblins Knight X-Bow
Fire Spirit Goblins Knight
Goblins Knight
Arrows X-Bow
Arrows Fire Spirit Goblins X-Bow
Fire Spirit Arrows Wizard X-Bow
Arrows Ice Golem X-Bow
Goblins X-Bow
Knight Fire Spirit Goblins Ice Golem
Goblins Arrows Knight Ice Golem Wizard X-Bow
Arrows Wizard
Fire Spirit Knight Wizard X-Bow
Fire Spirit Wizard Goblins Arrows X-Bow
Knight X-Bow
X-Bow
Wizard Goblins Arrows Knight X-Bow
Fire Spirit Arrows Goblins Knight Wizard X-Bow
Arrows Wizard Fire Spirit Knight Ice Golem
Wizard Fire Spirit Goblins Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Ice Golem X-Bow
Arrows Knight Ice Golem Wizard X-Bow
Goblins Knight Ice Golem
Knight Ice Golem X-Bow
Knight
Fire Spirit Arrows Wizard Ice Golem
Goblins Knight Ice Golem
Knight
Goblins Knight Ice Golem X-Bow
Knight
Arrows
Knight Ice Golem Wizard
Wizard
Goblins Knight Ice Golem X-Bow
Arrows Ice Golem Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Ice Golem X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows Knight Ice Golem
Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit Ice Golem
Fire Spirit Arrows Wizard
Arrows X-Bow Fire Spirit Ice Golem Wizard
Arrows Wizard X-Bow
Fire Spirit Goblins X-Bow
Arrows Knight Wizard X-Bow
Fire Spirit Arrows Wizard
Fire Spirit Knight Ice Golem
Arrows X-Bow
Arrows Ice Golem X-Bow
X-Bow Arrows Wizard
Arrows Wizard X-Bow
Arrows
Fire Spirit Arrows Wizard X-Bow
Fire Spirit Arrows Wizard X-Bow
X-Bow
Arrows Wizard
X-Bow
Arrows X-Bow
Arrows Ice Golem Fire Spirit Wizard
Arrows X-Bow Wizard
Arrows Wizard X-Bow
Arrows X-Bow
Fire Spirit Arrows Ice Golem Wizard X-Bow
Wizard
Arrows Wizard X-Bow
Arrows
Arrows Wizard
Fire Spirit X-Bow
Fire Spirit Arrows Wizard
Arrows
Knight Wizard
Arrows Ice Golem Wizard
Arrows
X-Bow

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