My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Inferno Tower Witch
Barbarian Barrel
Inferno Tower Wizard Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Hog Rider Wizard Witch Bowler P.E.K.K.A
Fireball
Hog Rider Inferno Tower Wizard Witch Bowler
Poison
Bats Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch Bowler
Rocket
Hog Rider Inferno Tower Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Hog Rider Inferno Tower Wizard Witch Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Arrows Hog Rider Inferno Tower

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Bowler P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Bowler
Hog Rider
Bats Arrows Wizard Witch Bowler
Inferno Tower
Wizard
Hog Rider P.E.K.K.A
Witch
Hog Rider Bowler P.E.K.K.A
Bowler
Bats Arrows Hog Rider Witch
P.E.K.K.A
Arrows Bats Wizard Witch

Defense Synergies 0 8

Bats
Inferno Tower Bowler P.E.K.K.A
Arrows
Inferno Tower Bowler P.E.K.K.A
Hog Rider
Inferno Tower
Bats Arrows
Wizard
P.E.K.K.A
Witch
Bowler
Bowler
Bats Arrows Witch
P.E.K.K.A
Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Inferno Tower Wizard
Inferno Tower P.E.K.K.A Bats Witch
Inferno Tower Witch Bowler P.E.K.K.A Bats
Inferno Tower Witch P.E.K.K.A Bats Bowler
Arrows Bowler P.E.K.K.A
Arrows Bowler Bats
Bats Inferno Tower Arrows Wizard Witch
Bowler Arrows Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A
Inferno Tower Bowler
Bats Witch Arrows Wizard Bowler
Arrows Inferno Tower Bats Wizard Witch
Inferno Tower Bowler P.E.K.K.A Bats Wizard Witch
Wizard Bowler Bats Arrows Witch P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Bowler P.E.K.K.A
Wizard Bats Arrows Inferno Tower Witch Bowler P.E.K.K.A
Arrows Bats Wizard Witch Bowler
Arrows Wizard Witch Bats Bowler
P.E.K.K.A Inferno Tower
Wizard Bowler Bats Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch Bowler P.E.K.K.A
Arrows Wizard Bowler
P.E.K.K.A Bats Inferno Tower Witch Bowler
Bowler P.E.K.K.A Bats Inferno Tower
Inferno Tower P.E.K.K.A Witch Bowler
Arrows Wizard Bats Witch
P.E.K.K.A Bats Inferno Tower Witch Bowler
Inferno Tower P.E.K.K.A
P.E.K.K.A Bats Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Bats Inferno Tower Witch Bowler
P.E.K.K.A Arrows Bowler
Bowler P.E.K.K.A Inferno Tower Wizard Witch
Wizard Witch Bowler
Inferno Tower Witch Bats Bowler P.E.K.K.A
Bats Arrows Bowler Inferno Tower Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler
Arrows
Arrows
Wizard Arrows Bowler
Arrows Wizard Bats Witch
Arrows Wizard Witch Bowler
Arrows Wizard Bowler
Arrows Wizard
Bats Bowler
Arrows Wizard Bowler
Arrows Wizard
Bowler
Arrows
Arrows
Arrows Wizard Witch Bowler
Arrows Wizard Bowler
Arrows
Bats
Arrows Wizard Bowler
Arrows Wizard Witch Bowler
Bowler
Arrows Wizard
Bowler
Arrows
Arrows Wizard Witch Bowler
Witch
Arrows Wizard Witch Bowler
Arrows Wizard Witch Bowler
Arrows
Bats Arrows Wizard Witch
Bats Wizard Witch
Bowler
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard Bowler
Bats Witch
Arrows Wizard Witch
Arrows
Wizard Bowler
Arrows Wizard Bowler
Arrows
P.E.K.K.A
Bats Witch Bowler
Bats Witch
Witch Bowler

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