My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Furnace Witch Inferno Dragon
Zap
Furnace Witch Inferno Dragon
Barbarian Barrel
Furnace Witch Electro Wizard
The Log
Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Hog Rider Witch P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Hog Rider Furnace Witch Electro Wizard Inferno Dragon
Poison
Furnace Witch Electro Wizard
Lightning
Furnace Witch Electro Wizard Inferno Dragon
Rocket
Hog Rider Furnace Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Furnace Electro Wizard Inferno Dragon Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Hog Rider Furnace Electro Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Lightning
Hog Rider
Arrows Lightning Furnace Witch Electro Wizard
Furnace
Hog Rider P.E.K.K.A
Witch
Hog Rider P.E.K.K.A
Lightning
Hog Rider Arrows
P.E.K.K.A
Arrows Electro Wizard Furnace Witch
Electro Wizard
P.E.K.K.A Hog Rider
Inferno Dragon

Defense Synergies 0 7

Arrows
Furnace Lightning P.E.K.K.A
Hog Rider
Furnace
Arrows Electro Wizard
Witch
Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Furnace Witch P.E.K.K.A Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard
P.E.K.K.A Inferno Dragon Furnace Witch Electro Wizard
Furnace Witch P.E.K.K.A Lightning Electro Wizard Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Furnace Electro Wizard
Lightning Arrows P.E.K.K.A
Arrows Furnace Electro Wizard
Furnace Lightning Electro Wizard Inferno Dragon Arrows Witch
Lightning Arrows P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Inferno Dragon Furnace
Electro Wizard
Witch Electro Wizard Arrows Furnace
Arrows Inferno Dragon Furnace Witch Electro Wizard
Furnace P.E.K.K.A Witch Lightning Electro Wizard
Arrows Furnace Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Furnace Electro Wizard
Furnace Lightning P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Furnace Witch P.E.K.K.A Electro Wizard
Arrows Furnace Witch Electro Wizard
Arrows Furnace Witch Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Furnace Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Lightning Inferno Dragon
P.E.K.K.A Furnace Witch Lightning Electro Wizard
Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Witch Inferno Dragon
Arrows Furnace Witch Electro Wizard
P.E.K.K.A Furnace Witch Lightning Electro Wizard
P.E.K.K.A Inferno Dragon
Lightning P.E.K.K.A Electro Wizard Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Witch
Lightning P.E.K.K.A Arrows Electro Wizard
Lightning P.E.K.K.A Witch
Furnace Witch
Witch Electro Wizard Furnace Lightning P.E.K.K.A Inferno Dragon
Arrows Witch P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows
Arrows Furnace
Arrows Furnace Witch
Arrows Furnace Witch
Arrows Lightning
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows Furnace
Lightning Arrows Furnace Witch
Lightning Arrows Furnace
Lightning Arrows
Lightning
Lightning Arrows Electro Wizard
Lightning Arrows Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Furnace Witch
Witch Inferno Dragon
Arrows Witch Lightning Electro Wizard
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows Furnace Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning
Lightning Arrows
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Lightning Electro Wizard Witch
Lightning Arrows Witch Electro Wizard
Arrows
Lightning Electro Wizard
Arrows Lightning
Lightning Arrows
P.E.K.K.A
Witch Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch Electro Wizard

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