My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Recruits Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Royal Recruits Three Musketeers Wall Breakers
Giant Snowball
Spear Goblins Archers Minions Royal Recruits Three Musketeers Wall Breakers
Zap
Spear Goblins Archers Minions Three Musketeers Wall Breakers
Barbarian Barrel
Spear Goblins Archers Royal Recruits Three Musketeers Wall Breakers
The Log
Spear Goblins Archers Royal Recruits Three Musketeers Wall Breakers
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Minions Royal Recruits Wall Breakers
Royal Delivery
Spear Goblins Archers Minions Royal Recruits Three Musketeers Wall Breakers
Fireball
Archers Minions Three Musketeers Wall Breakers
Poison
Spear Goblins Archers Minions Royal Recruits Three Musketeers
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Recruits Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Archers Arrows Minions Freeze Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Archers Arrows

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Recruits Wall Breakers
Archers
Arrows Royal Recruits Wall Breakers
Arrows
Archers Wall Breakers Freeze
Minions
Royal Recruits Wall Breakers
Royal Recruits
Spear Goblins Archers Minions Wall Breakers
Three Musketeers
Wall Breakers
Spear Goblins Archers Arrows Minions Royal Recruits
Freeze
Arrows

Defense Synergies 0 7

Spear Goblins
Archers Arrows Minions
Archers
Spear Goblins Minions Royal Recruits
Arrows
Spear Goblins
Minions
Spear Goblins Archers Royal Recruits Freeze
Royal Recruits
Archers Minions
Three Musketeers
Wall Breakers
Freeze
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Royal Recruits
Minions Royal Recruits Three Musketeers
Three Musketeers Archers Minions Royal Recruits Freeze
Royal Recruits Three Musketeers Minions
Arrows Royal Recruits
Arrows Freeze Spear Goblins Archers Minions
Minions Three Musketeers Spear Goblins Archers Arrows Freeze
Arrows Royal Recruits
Three Musketeers Minions Royal Recruits
Spear Goblins Archers Royal Recruits
Archers Minions Spear Goblins Arrows Royal Recruits Freeze
Arrows Minions Three Musketeers Spear Goblins Archers
Royal Recruits Minions Three Musketeers Freeze
Three Musketeers Arrows Minions Royal Recruits Freeze
Royal Recruits Three Musketeers
Royal Recruits Three Musketeers Freeze
Three Musketeers Arrows Minions Royal Recruits
Arrows Spear Goblins Archers Minions Royal Recruits Three Musketeers
Arrows Freeze Spear Goblins Archers Minions Royal Recruits
Royal Recruits Three Musketeers
Royal Recruits Spear Goblins Archers Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Archers
Archers Arrows
Royal Recruits Spear Goblins Minions
Royal Recruits
Royal Recruits Three Musketeers
Arrows Archers Minions Three Musketeers Freeze
Royal Recruits Spear Goblins Archers Minions
Royal Recruits
Royal Recruits Freeze Spear Goblins Minions
Royal Recruits Three Musketeers
Minions Royal Recruits
Royal Recruits Arrows
Royal Recruits Three Musketeers
Royal Recruits Archers Three Musketeers
Royal Recruits Spear Goblins Archers Minions Three Musketeers Freeze
Arrows Minions Archers Royal Recruits Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Freeze
Arrows
Arrows
Arrows Royal Recruits Freeze
Arrows
Arrows Spear Goblins Minions Freeze
Archers Arrows
Arrows Freeze
Arrows
Minions Three Musketeers
Arrows Royal Recruits
Archers Arrows
Three Musketeers
Arrows Minions Freeze
Arrows
Spear Goblins Arrows Three Musketeers
Arrows Royal Recruits Three Musketeers
Arrows Three Musketeers Freeze
Minions
Archers Arrows Three Musketeers
Arrows
Minions
Arrows
Arrows Royal Recruits
Arrows Freeze
Arrows
Arrows
Arrows
Archers Arrows
Minions Freeze
Arrows
Arrows Freeze
Arrows
Spear Goblins Archers Minions Royal Recruits Freeze
Archers Arrows Three Musketeers
Freeze
Arrows
Three Musketeers
Arrows
Arrows
Royal Recruits Three Musketeers
Minions Royal Recruits Freeze
Royal Recruits Freeze

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