My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider
Giant Snowball
Goblins Bats Minion Horde Musketeer Hog Rider
Zap
Goblins Bats Minion Horde
Barbarian Barrel
Goblins Musketeer Valkyrie
The Log
Goblins Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Bats Minion Horde
Royal Delivery
Goblins Bats Minion Horde Musketeer Valkyrie Hog Rider
Fireball
Minion Horde Musketeer Hog Rider
Poison
Bats Minion Horde Musketeer
Lightning
Musketeer Valkyrie
Rocket
Minion Horde Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Fireball Musketeer Valkyrie Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bats Arrows Fireball

Attack Synergies 9 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Bats
Valkyrie Hog Rider
Arrows
Fireball Hog Rider
Minion Horde
Hog Rider
Fireball
Arrows Hog Rider
Musketeer
Valkyrie Hog Rider
Valkyrie
Bats Musketeer Hog Rider Goblins
Hog Rider
Goblins Bats Arrows Fireball Musketeer Valkyrie Minion Horde

Defense Synergies 1 8

Goblins
Minion Horde Musketeer
Bats
Musketeer Valkyrie
Arrows
Fireball Valkyrie
Minion Horde
Goblins
Fireball
Arrows Musketeer Valkyrie
Musketeer
Valkyrie Goblins Bats Fireball
Valkyrie
Musketeer Bats Arrows Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Musketeer Valkyrie
Minion Horde Goblins Bats Musketeer Valkyrie
Minion Horde Goblins Bats Musketeer Valkyrie
Minion Horde Goblins Bats Musketeer Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Goblins Bats Musketeer Valkyrie
Bats Minion Horde Musketeer Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Minion Horde Goblins Musketeer
Goblins Minion Horde Musketeer Valkyrie
Goblins Bats Minion Horde Valkyrie Arrows Fireball Musketeer
Arrows Minion Horde Musketeer Bats Fireball
Minion Horde Bats Fireball Musketeer Valkyrie
Fireball Valkyrie Goblins Bats Arrows Minion Horde
Minion Horde
Minion Horde Fireball
Minion Horde Goblins Bats Arrows Fireball Musketeer Valkyrie
Arrows Fireball Goblins Bats Minion Horde Musketeer Valkyrie
Arrows Valkyrie Bats Fireball Musketeer
Musketeer
Valkyrie Goblins Bats Arrows Minion Horde Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Fireball
Fireball Arrows Musketeer Valkyrie
Goblins Bats Minion Horde Musketeer Valkyrie
Valkyrie Bats Minion Horde Fireball Musketeer
Minion Horde Musketeer Valkyrie
Arrows Fireball Bats Minion Horde Musketeer
Goblins Bats Minion Horde Fireball Musketeer Valkyrie
Minion Horde Valkyrie
Minion Horde Goblins Bats Fireball Valkyrie
Minion Horde Musketeer
Bats Minion Horde Musketeer Valkyrie
Arrows Fireball Valkyrie
Minion Horde Fireball Valkyrie
Minion Horde Fireball Musketeer Valkyrie
Goblins Bats Minion Horde Fireball Musketeer Valkyrie
Bats Arrows Valkyrie Minion Horde Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Minion Horde Fireball
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Minion Horde Valkyrie
Arrows Fireball Bats Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Fireball
Arrows Fireball
Goblins Bats Minion Horde Fireball Musketeer
Arrows Minion Horde Fireball Musketeer Valkyrie
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Minion Horde Fireball Musketeer
Arrows Fireball Musketeer
Arrows Minion Horde Fireball Musketeer
Arrows Minion Horde Fireball Musketeer
Arrows Fireball
Bats Minion Horde
Arrows Fireball Musketeer
Arrows Fireball Valkyrie
Minion Horde Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Minion Horde Fireball Musketeer
Arrows Fireball Valkyrie
Minion Horde
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Bats Arrows Minion Horde Fireball Musketeer
Bats Minion Horde Fireball Musketeer
Minion Horde Fireball
Arrows Minion Horde Fireball Musketeer
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Bats Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Minion Horde Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Minion Horde Musketeer
Bats Minion Horde Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer

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