My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Night Witch
Giant Snowball
Mega Minion Guards Baby Dragon Inferno Dragon Night Witch
Zap
Guards Inferno Dragon Night Witch
Barbarian Barrel
Guards Night Witch
The Log
Guards
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Mega Minion Guards Baby Dragon Inferno Dragon Night Witch
Fireball
Mega Minion Baby Dragon Inferno Dragon Night Witch
Poison
Mega Minion Guards Night Witch
Lightning
Mega Minion Baby Dragon Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Baby Dragon Golem Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Guards Baby Dragon Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Mega Minion Guards

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Night Witch
Mega Minion
Golem Arrows Baby Dragon
Guards
The Log
Baby Dragon
Golem Mega Minion Inferno Dragon
Golem
Arrows Mega Minion Baby Dragon Night Witch The Log
The Log
Guards Golem
Inferno Dragon
Baby Dragon
Night Witch
Golem Arrows

Defense Synergies 0 11

Arrows
Mega Minion
Mega Minion
Arrows Guards Baby Dragon The Log Night Witch
Guards
Mega Minion Baby Dragon The Log
Baby Dragon
Mega Minion Guards The Log Inferno Dragon
Golem
The Log
Mega Minion Guards Baby Dragon Inferno Dragon Night Witch
Inferno Dragon
Baby Dragon The Log
Night Witch
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon The Log
Inferno Dragon Mega Minion The Log Night Witch
Mega Minion Inferno Dragon Night Witch
Inferno Dragon Night Witch Mega Minion Guards
Arrows The Log
Arrows The Log Mega Minion Guards Baby Dragon Night Witch
Mega Minion Inferno Dragon Arrows Baby Dragon Night Witch
Arrows Baby Dragon The Log
Inferno Dragon Night Witch
Guards Night Witch
Guards Arrows Mega Minion Baby Dragon The Log Night Witch
Arrows Mega Minion Inferno Dragon Baby Dragon Night Witch
Night Witch Guards The Log
Arrows Mega Minion Guards Baby Dragon The Log Night Witch
Inferno Dragon
The Log Inferno Dragon
Arrows Night Witch
Arrows Mega Minion Guards Baby Dragon The Log Night Witch
Arrows Baby Dragon The Log Mega Minion Guards Inferno Dragon
Inferno Dragon
Arrows Guards Baby Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Mega Minion Baby Dragon The Log Inferno Dragon
Guards The Log
Guards The Log Night Witch
Guards Inferno Dragon Night Witch
Arrows Baby Dragon
Guards Mega Minion Night Witch
Inferno Dragon
Mega Minion Baby Dragon The Log Inferno Dragon
Mega Minion Guards Inferno Dragon
Inferno Dragon Mega Minion Guards
Arrows Guards The Log
Guards Night Witch
Baby Dragon
Guards Mega Minion Baby Dragon The Log Inferno Dragon Night Witch
Arrows Mega Minion Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Guards The Log
Arrows Baby Dragon The Log
Arrows Mega Minion Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Guards Night Witch
Arrows The Log
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Night Witch
Arrows Mega Minion Baby Dragon The Log
Arrows Baby Dragon The Log
Baby Dragon The Log Night Witch
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Mega Minion Inferno Dragon
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Night Witch
Mega Minion Guards
Mega Minion Night Witch
Arrows The Log Night Witch
Arrows
Arrows The Log
Guards Night Witch
Arrows Mega Minion Baby Dragon
Arrows The Log
Mega Minion Baby Dragon
Arrows The Log Baby Dragon
Arrows
Mega Minion
Guards Baby Dragon The Log
Baby Dragon The Log

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